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https://github.com/glest/glest-source.git
synced 2025-08-31 03:39:54 +02:00
added some safety checks if user does not have masterserver setup properly
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@@ -138,8 +138,11 @@ MenuStateMasterserver::MenuStateMasterserver(Program *program, MainMenu *mainMen
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labelTitle.init(330, 700);
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labelTitle.init(330, 700);
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labelTitle.setText(lang.get("AvailableServers"));
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labelTitle.setText(lang.get("AvailableServers"));
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// bottom
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if(Config::getInstance().getString("Masterserver","") == "") {
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labelTitle.setText("*** " + lang.get("AvailableServers"));
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}
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// bottom
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buttonReturn.init(50, 70, 150);
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buttonReturn.init(50, 70, 150);
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buttonCreateGame.init(300, 70, 150);
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buttonCreateGame.init(300, 70, 150);
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buttonRefresh.init(550, 70, 150);
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buttonRefresh.init(550, 70, 150);
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@@ -277,10 +280,12 @@ void MenuStateMasterserver::simpleTask() {
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}
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}
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void MenuStateMasterserver::updateServerInfo() {
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void MenuStateMasterserver::updateServerInfo() {
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try {
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needUpdateFromServer = false;
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needUpdateFromServer = false;
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//MasterServerInfos masterServerInfos;
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//MasterServerInfos masterServerInfos;
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clearServerLines();
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clearServerLines();
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if(Config::getInstance().getString("Masterserver","") != "") {
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std::string serverInfo = SystemFlags::getHTTP(Config::getInstance().getString("Masterserver")+"showServersForGlest.php");
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std::string serverInfo = SystemFlags::getHTTP(Config::getInstance().getString("Masterserver")+"showServersForGlest.php");
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std::vector<std::string> serverList;
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std::vector<std::string> serverList;
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@@ -314,8 +319,15 @@ void MenuStateMasterserver::updateServerInfo() {
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serverLines.push_back(new ServerLine( masterServerInfo, i));
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serverLines.push_back(new ServerLine( masterServerInfo, i));
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}
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}
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}
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}
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}
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//masterServerInfos.push_back(masterServerInfo);
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//masterServerInfos.push_back(masterServerInfo);
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}
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}
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catch(const exception &e){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d, error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
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throw runtime_error(e.what());
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}
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}
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void MenuStateMasterserver::connectToServer(string ipString)
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void MenuStateMasterserver::connectToServer(string ipString)
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