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decouple masterserver from network host game settings into two seperate threads
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@@ -164,8 +164,6 @@ public:
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static int DEFAULT_SOCKET_SENDBUF_SIZE;
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static int DEFAULT_SOCKET_RECVBUF_SIZE;
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//virtual void simpleTask(BaseThread *callingThread);
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static int getBroadCastPort() { return broadcast_portno; }
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static void setBroadCastPort(int value) { broadcast_portno = value; }
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static std::vector<std::string> getLocalIPAddressList();
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