decouple masterserver from network host game settings into two seperate threads

This commit is contained in:
Mark Vejvoda
2013-11-07 18:39:08 +00:00
parent b7a7d3bc4a
commit 9b097fd911
19 changed files with 300 additions and 89 deletions

View File

@@ -164,8 +164,6 @@ public:
static int DEFAULT_SOCKET_SENDBUF_SIZE;
static int DEFAULT_SOCKET_RECVBUF_SIZE;
//virtual void simpleTask(BaseThread *callingThread);
static int getBroadCastPort() { return broadcast_portno; }
static void setBroadCastPort(int value) { broadcast_portno = value; }
static std::vector<std::string> getLocalIPAddressList();