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https://github.com/glest/glest-source.git
synced 2025-08-20 15:11:20 +02:00
- in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown)
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@@ -113,50 +113,52 @@ void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits,bool
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screen = NULL;
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}
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screen = SDL_SetVideoMode(resW, resH, colorBits, flags);
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if(screen == 0) {
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std::ostringstream msg;
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msg << "Couldn't set video mode "
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<< resW << "x" << resH << " (" << colorBits
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<< "bpp " << stencilBits << " stencil "
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<< depthBits << " depth-buffer). SDL Error is: " << SDL_GetError();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled) SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,msg.str().c_str());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,msg.str().c_str());
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for(int i = 32; i >= 8; i-=8) {
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// try different color bits
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screen = SDL_SetVideoMode(resW, resH, i, flags);
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if(screen != 0) {
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break;
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}
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}
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if(Window::getMasterserverMode() == false) {
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screen = SDL_SetVideoMode(resW, resH, colorBits, flags);
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if(screen == 0) {
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std::ostringstream msg;
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msg << "Couldn't set video mode "
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<< resW << "x" << resH << " (" << colorBits
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<< "bpp " << stencilBits << " stencil "
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<< depthBits << " depth-buffer). SDL Error is: " << SDL_GetError();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled) SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,msg.str().c_str());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,msg.str().c_str());
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for(int i = 32; i >= 8; i-=8) {
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// try to revert to 800x600
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screen = SDL_SetVideoMode(800, 600, i, flags);
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// try different color bits
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screen = SDL_SetVideoMode(resW, resH, i, flags);
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if(screen != 0) {
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break;
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}
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}
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}
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if(screen == 0) {
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for(int i = 32; i >= 8; i-=8) {
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// try to revert to 640x480
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screen = SDL_SetVideoMode(640, 480, i, flags);
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if(screen != 0) {
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break;
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if(screen == 0) {
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for(int i = 32; i >= 8; i-=8) {
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// try to revert to 800x600
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screen = SDL_SetVideoMode(800, 600, i, flags);
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if(screen != 0) {
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break;
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}
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}
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}
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if(screen == 0) {
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for(int i = 32; i >= 8; i-=8) {
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// try to revert to 640x480
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screen = SDL_SetVideoMode(640, 480, i, flags);
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if(screen != 0) {
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break;
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}
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}
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}
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if(screen == 0) {
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throw std::runtime_error(msg.str());
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}
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}
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if(screen == 0) {
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throw std::runtime_error(msg.str());
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}
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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}
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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}
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void PlatformContextGl::end() {
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@@ -185,7 +187,9 @@ void PlatformContextGl::makeCurrent() {
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}
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void PlatformContextGl::swapBuffers() {
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SDL_GL_SwapBuffers();
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if(Window::getMasterserverMode() == false) {
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SDL_GL_SwapBuffers();
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}
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}
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@@ -60,6 +60,8 @@ int Window::lastShowMouseState = 0;
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bool Window::tryVSynch = false;
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bool Window::masterserverMode = false;
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// ========== PUBLIC ==========
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Window::Window() {
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@@ -356,39 +358,41 @@ void Window::setupGraphicsScreen(int depthBits, int stencilBits, bool hardware_a
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if(stencilBits >= 0)
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newStencilBits = stencilBits;
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if(fullscreen_anti_aliasing == true) {
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS,1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
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}
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if(hardware_acceleration == true) {
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SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
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}
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, newStencilBits);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, newDepthBits);
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if(Window::masterserverMode == false) {
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if(fullscreen_anti_aliasing == true) {
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS,1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
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}
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if(hardware_acceleration == true) {
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SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
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}
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, newStencilBits);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, newDepthBits);
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//const SDL_VideoInfo *info = SDL_GetVideoInfo();
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#ifdef SDL_GL_SWAP_CONTROL
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if(Window::tryVSynch == true) {
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/* we want vsync for smooth scrolling */
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
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}
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#endif
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//const SDL_VideoInfo *info = SDL_GetVideoInfo();
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#ifdef SDL_GL_SWAP_CONTROL
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if(Window::tryVSynch == true) {
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/* we want vsync for smooth scrolling */
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
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}
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#endif
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// setup LOD bias factor
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//const float lodBias = std::max(std::min( configHandler->Get("TextureLODBias", 0.0f) , 4.0f), -4.0f);
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const float lodBias = max(min(0.0f,4.0f),-4.0f);
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//if(SystemFlags::VERBOSE_MODE_ENABLED) printf ("\n\n\n\n\n$$$$ In [%s::%s Line: %d] lodBias = %f\n\n",__FILE__,__FUNCTION__,__LINE__,lodBias);
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#ifdef USE_STREFLOP
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if (streflop::fabs(lodBias) > 0.01f) {
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#else
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if (fabs(lodBias) > 0.01f) {
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#endif
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL,GL_TEXTURE_LOD_BIAS, lodBias );
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}
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// setup LOD bias factor
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//const float lodBias = std::max(std::min( configHandler->Get("TextureLODBias", 0.0f) , 4.0f), -4.0f);
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const float lodBias = max(min(0.0f,4.0f),-4.0f);
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//if(SystemFlags::VERBOSE_MODE_ENABLED) printf ("\n\n\n\n\n$$$$ In [%s::%s Line: %d] lodBias = %f\n\n",__FILE__,__FUNCTION__,__LINE__,lodBias);
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#ifdef USE_STREFLOP
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if (streflop::fabs(lodBias) > 0.01f) {
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#else
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if (fabs(lodBias) > 0.01f) {
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#endif
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL,GL_TEXTURE_LOD_BIAS, lodBias );
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}
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}
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}
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#ifdef WIN32
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@@ -416,59 +420,61 @@ void Window::toggleFullscreen() {
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Use 0 for Height, Width, and Color Depth to keep the current values. */
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if(Window::allowAltEnterFullscreenToggle == true) {
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SDL_Surface *cur_surface = SDL_GetVideoSurface();
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if(cur_surface != NULL) {
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Window::isFullScreen = !((cur_surface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN);
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}
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if(this->masterserverMode == false) {
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SDL_Surface *cur_surface = SDL_GetVideoSurface();
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if(cur_surface != NULL) {
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Window::isFullScreen = !((cur_surface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN);
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}
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SDL_Surface *sf = SDL_GetVideoSurface();
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SDL_Surface **surface = &sf;
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uint32 *flags = NULL;
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//void *pixels = NULL;
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//SDL_Color *palette = NULL;
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SDL_Rect clip;
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//int ncolors = 0;
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Uint32 tmpflags = 0;
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int w = 0;
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int h = 0;
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int bpp = 0;
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SDL_Surface *sf = SDL_GetVideoSurface();
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SDL_Surface **surface = &sf;
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uint32 *flags = NULL;
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//void *pixels = NULL;
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//SDL_Color *palette = NULL;
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SDL_Rect clip;
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//int ncolors = 0;
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Uint32 tmpflags = 0;
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int w = 0;
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int h = 0;
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int bpp = 0;
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if ( (!surface) || (!(*surface)) ) // don't bother if there's no surface.
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return;
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if ( (!surface) || (!(*surface)) ) // don't bother if there's no surface.
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return;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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tmpflags = (*surface)->flags;
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w = (*surface)->w;
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h = (*surface)->h;
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bpp = (*surface)->format->BitsPerPixel;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n w = %d, h = %d, bpp = %d",__FILE__,__FUNCTION__,__LINE__,w,h,bpp);
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if (flags == NULL) // use the surface's flags.
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flags = &tmpflags;
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//
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if ( *flags & SDL_FULLSCREEN )
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*flags &= ~SDL_FULLSCREEN;
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//
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else
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*flags |= SDL_FULLSCREEN;
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SDL_GetClipRect(*surface, &clip);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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*surface = SDL_SetVideoMode(w, h, bpp, (*flags));
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if (*surface == NULL) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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*surface = SDL_SetVideoMode(w, h, bpp, tmpflags);
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} // if
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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tmpflags = (*surface)->flags;
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w = (*surface)->w;
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h = (*surface)->h;
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bpp = (*surface)->format->BitsPerPixel;
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SDL_SetClipRect(*surface, &clip);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n w = %d, h = %d, bpp = %d",__FILE__,__FUNCTION__,__LINE__,w,h,bpp);
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if (flags == NULL) // use the surface's flags.
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flags = &tmpflags;
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//
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if ( *flags & SDL_FULLSCREEN )
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*flags &= ~SDL_FULLSCREEN;
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//
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else
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*flags |= SDL_FULLSCREEN;
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SDL_GetClipRect(*surface, &clip);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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*surface = SDL_SetVideoMode(w, h, bpp, (*flags));
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if (*surface == NULL) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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*surface = SDL_SetVideoMode(w, h, bpp, tmpflags);
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} // if
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SDL_SetClipRect(*surface, &clip);
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}
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}
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else {
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HWND handle = GetSDLWindow();
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@@ -489,10 +495,13 @@ void Window::toggleFullscreen() {
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#else
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if(Window::allowAltEnterFullscreenToggle == true) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SDL_Surface *cur_surface = SDL_GetVideoSurface();
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if(cur_surface != NULL) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SDL_WM_ToggleFullScreen(cur_surface);
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if(Window::masterserverMode == false) {
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SDL_Surface *cur_surface = SDL_GetVideoSurface();
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if(cur_surface != NULL) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SDL_WM_ToggleFullScreen(cur_surface);
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}
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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