mirror of
https://github.com/glest/glest-source.git
synced 2025-08-28 02:09:54 +02:00
- added ability to save screenshots in G3d with background transparency
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@@ -66,7 +66,7 @@ MainWindow::MainWindow(const string &modelPath)
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speed= 0.025f;
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int args[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER }; // to prevent flicker
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int args[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_MIN_ALPHA, 8 }; // to prevent flicker
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glCanvas = new GlCanvas(this, args);
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//getGlPlatformExtensions();
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@@ -82,6 +82,7 @@ MainWindow::MainWindow(const string &modelPath)
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menuFile->Append(miFileLoadProjectileParticleXML, wxT("Load P&rojectile Particle XML"), wxT("Press ctrl before menu for keeping current projectile particles"));
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menuFile->Append(miFileLoadSplashParticleXML, wxT("Load &Splash Particle XML"), wxT("Press ctrl before menu for keeping current splash particles"));
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menuFile->Append(miFileClearAll, wxT("&Clear All"));
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menuFile->AppendCheckItem(miFileToggleScreenshotTransparent, wxT("&Transparent Screenshots"));
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menuFile->Append(miFileSaveScreenshot, wxT("Sa&ve a Screenshot"));
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menuFile->AppendSeparator();
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menuFile->Append(wxID_EXIT);
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@@ -104,7 +105,7 @@ MainWindow::MainWindow(const string &modelPath)
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//custom color
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menuCustomColor= new wxMenu();
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menuCustomColor->AppendCheckItem(miChangeBackgroundColor, wxT("Change Background Color"));
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menuCustomColor->Append(miChangeBackgroundColor, wxT("Change Background Color"));
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menuCustomColor->AppendCheckItem(miColorRed, wxT("&Red\t0"));
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menuCustomColor->AppendCheckItem(miColorBlue, wxT("&Blue\t1"));
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menuCustomColor->AppendCheckItem(miColorGreen, wxT("&Green\t2"));
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@@ -277,36 +278,6 @@ void MainWindow::onMouseMove(wxMouseEvent &event){
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}
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}
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void MainWindow::OnChangeColor(wxCommandEvent &event) {
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try {
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//wxColour color = colorPicker->GetColour();
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wxColourData data;
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data.SetChooseFull(true);
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for (int i = 0; i < 16; i++)
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{
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wxColour colour(i*16, i*16, i*16);
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data.SetCustomColour(i, colour);
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}
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wxColourDialog dialog(this, &data);
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if (dialog.ShowModal() == wxID_OK)
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{
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wxColourData retData = dialog.GetColourData();
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wxColour col = retData.GetColour();
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renderer->setBackgroundColor(col.Red()/255.0f, col.Green()/255.0f, col.Blue()/255.0f, col.Alpha()/255.0f);
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//wxBrush brush(col, wxSOLID);
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//myWindow->SetBackground(brush);
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//myWindow->Clear();
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//myWindow->Refresh();
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}
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}
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catch(std::runtime_error e) {
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std::cout << e.what() << std::endl;
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wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
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}
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}
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void MainWindow::onMenuFileLoad(wxCommandEvent &event){
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try {
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string fileName;
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@@ -398,6 +369,45 @@ void MainWindow::onMenuFileLoadSplashParticleXML(wxCommandEvent &event){
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} // is it possible to join loadParticle(), loadProjectileParticle() and loadSplashParticle() to one method?
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void MainWindow::OnChangeColor(wxCommandEvent &event) {
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try {
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//wxColour color = colorPicker->GetColour();
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wxColourData data;
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data.SetChooseFull(true);
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for (int i = 0; i < 16; i++)
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{
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wxColour colour(i*16, i*16, i*16);
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data.SetCustomColour(i, colour);
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}
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wxColourDialog dialog(this, &data);
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if (dialog.ShowModal() == wxID_OK)
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{
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wxColourData retData = dialog.GetColourData();
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wxColour col = retData.GetColour();
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//renderer->setBackgroundColor(col.Red()/255.0f, col.Green()/255.0f, col.Blue()/255.0f, col.Alpha()/255.0f);
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renderer->setBackgroundColor(col.Red()/255.0f, col.Green()/255.0f, col.Blue()/255.0f);
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//renderer->setBackgroundColor(0.0f, 0.0f, 0.0f, 0.0f);
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}
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}
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catch(std::runtime_error e) {
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std::cout << e.what() << std::endl;
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wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
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}
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}
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void MainWindow::onMenumFileToggleScreenshotTransparent(wxCommandEvent &event) {
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try {
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float alpha = (event.IsChecked() == true ? 0.0f : 1.0f);
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renderer->setAlphaColor(alpha);
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}
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catch(std::runtime_error e) {
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std::cout << e.what() << std::endl;
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wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
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}
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}
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void MainWindow::onMenuFileSaveScreenshot(wxCommandEvent &event) {
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try {
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string path = "screens/";
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@@ -1129,6 +1139,7 @@ BEGIN_EVENT_TABLE(MainWindow, wxFrame)
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EVT_MENU(miFileLoadProjectileParticleXML, MainWindow::onMenuFileLoadProjectileParticleXML)
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EVT_MENU(miFileLoadSplashParticleXML, MainWindow::onMenuFileLoadSplashParticleXML)
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EVT_MENU(miFileClearAll, MainWindow::onMenuFileClearAll)
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EVT_MENU(miFileToggleScreenshotTransparent, MainWindow::onMenumFileToggleScreenshotTransparent)
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EVT_MENU(miFileSaveScreenshot, MainWindow::onMenuFileSaveScreenshot)
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EVT_MENU(wxID_EXIT, MainWindow::onMenuFileExit)
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@@ -1175,6 +1186,7 @@ GlCanvas::GlCanvas(MainWindow * mainWindow):
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GlCanvas::GlCanvas(MainWindow * mainWindow, int *args)
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: wxGLCanvas(mainWindow, -1, wxDefaultPosition, wxDefaultSize, 0, wxT("GLCanvas"), args) {
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this->mainWindow = mainWindow;
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//
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}
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// for the mousewheel
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