diff --git a/data/glest_game b/data/glest_game index 0d7df6aa3..3e057fc45 160000 --- a/data/glest_game +++ b/data/glest_game @@ -1 +1 @@ -Subproject commit 0d7df6aa3c71b2c85183dbb50c9dbd426fe073db +Subproject commit 3e057fc45e7b4e633d4a73980c4cca3bd7e54237 diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index a7d0bedf4..3b8855ef4 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -13,10 +13,10 @@ v3.11.1 - nicer tilesets as defaults - improved camera startposition on game start ( main building in center ). - attackBoosts: Ep + Hp regeneration is shown in description -- MegaGlest can be build on MacOS ( sadly noone was willing to test ) +- MegaGlest can be build easier on MacOS ( sadly noone was willing to test ) v3.11.0 -- healthbars with a lots of options +- healthbars with a lot of options - multi shot / multi-projectiles with different timings,sounds and particle systems - several camera shake effects - new tileset "pine rock"