- headless server will only give network status info to the locahost now and not on any other ip (for security purposes)

This commit is contained in:
Mark Vejvoda
2012-03-27 05:39:02 +00:00
parent c0f3658faa
commit 9e1001fac7
3 changed files with 13 additions and 1 deletions

View File

@@ -73,9 +73,12 @@ ServerInterface::ServerInterface(bool publishEnabled) :GameNetworkInterface() {
lastGlobalLagCheckTime = 0;
masterserverAdminRequestLaunch = false;
// This is an admin port listening only on the localhost intended to
// give current connection status info
serverSocketAdmin = new ServerSocket(true);
serverSocketAdmin->setBlock(false);
serverSocketAdmin->setBindPort(Config::getInstance().getInt("ServerAdminPort", intToStr(GameConstants::serverAdminPort).c_str()));
serverSocketAdmin->setBindSpecificAddress("127.0.0.1");
serverSocketAdmin->listen(5);
maxFrameCountLagAllowed = Config::getInstance().getInt("MaxFrameCountLagAllowed", intToStr(maxFrameCountLagAllowed).c_str());