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Font LinBiolinum_Re-0.6.4.ttf is default now and some default values are set according to this font.
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@@ -42,11 +42,11 @@ bool Font::fontIsRightToLeft = false;
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// in 3D render mode
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float Font::scaleFontValue = 0.80;
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// This value is used for centering font text vertically (height)
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float Font::scaleFontValueCenterHFactor = 3.0;
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float Font::scaleFontValueCenterHFactor = 4.0;
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//float Font::scaleFontValue = 1.0;
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//float Font::scaleFontValueCenterHFactor = 4.0;
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int Font::baseSize = 0;
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int Font::baseSize = 3;
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#ifdef USE_FTGL
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@@ -55,7 +55,7 @@ string Font::langHeightText = TextFTGL::langHeightText;
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#else
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int Font::faceResolution = 72;
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int Font::faceResolution = 720;
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string Font::langHeightText = "yW";
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#endif
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