From a212b19efa6ddc7cdce4ae172fb73c7caf7f7432 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Sat, 16 Nov 2013 19:44:34 +0000 Subject: [PATCH] updated change log --- docs/CHANGELOG.txt | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index dfe3db4ae..6c5d3a2a3 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -8,20 +8,21 @@ v3.8.0-dev - animated tileset object support. - new tileset texturing possibilities - new tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system +- greatly improved textures and animations for the roman faction - new maps - better network game performance / management to handle slower clients. - easier ability to download game content from host and masterserver( if available there ). - new arranged options menu with serveral sub menus - menu gui improvements - attack hotkey toggles through all attack types -- game can be speeded up a lot in several steps now . -- color picking is a lot improved and the default selection mode now +- single player games can be sped up incrementally in steps. +- color picking is greatly improved and the default selection mode now for better compatibility - greater ability to translate game content into your native language. (including techtrees) -- Added Hebrew, Arabic, Vietnamese. +- Added Hebrew, Arabic, Vietnamese (and others). - screenshots for savegames without annoying menu in screenshot. - addition of google-breakpad to better track down bugs. - many new lua functions for scenario modders. -- cell coordinates are shown show mapeditor +- cell coordinates are shown in the mapeditor - tilesets can set default air unit heights - added ability for stand alone mod's to customize more of the engine like about screen. - performance improvements.