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https://github.com/glest/glest-source.git
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- nothing is easy is windoze (renamed duplicate filename cause VC chokes on it)
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@@ -248,6 +248,10 @@
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath="..\..\source\shared_lib\sources\platform\sdl\gl_wrap.cpp"
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>
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</File>
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<File
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RelativePath="..\..\source\win32_deps\src\glprocs.c"
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>
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@@ -491,10 +495,6 @@
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RelativePath="..\..\source\shared_lib\sources\platform\common\cache_manager.cpp"
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>
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</File>
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<File
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RelativePath="..\..\source\shared_lib\sources\platform\sdl\gl_wrap.cpp"
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>
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</File>
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<File
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RelativePath="..\..\source\shared_lib\sources\platform\common\platform_common.cpp"
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>
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@@ -526,6 +526,10 @@
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RelativePath="..\..\source\shared_lib\sources\platform\win32\factory_repository.cpp"
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>
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</File>
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<File
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RelativePath="..\..\source\shared_lib\sources\platform\win32\gl_wrap_billy.cpp"
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>
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</File>
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<File
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RelativePath="..\..\source\shared_lib\sources\platform\win32\glob.c"
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>
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@@ -141,14 +141,14 @@ void PlatformContextGl::swapBuffers() {
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}
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const char *getPlatformExtensions(const PlatformContextGl *pcgl) {
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const char *getPlatformExtensions(const PlatformContextGl *pcgl) {
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return "";
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}
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}
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void *getGlProcAddress(const char *procName) {
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void *getGlProcAddress(const char *procName) {
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void* proc = SDL_GL_GetProcAddress(procName);
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assert(proc!=NULL);
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return proc;
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}
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}
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}}//end namespace
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