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- changed some limit values related to lag checking to be a little more patient
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@ -32,9 +32,9 @@ using namespace Shared::Util;
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namespace Glest { namespace Game {
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namespace Glest { namespace Game {
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double maxFrameCountLagAllowed = 30;
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double maxFrameCountLagAllowed = 25;
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double maxClientLagTimeAllowed = 20;
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double maxClientLagTimeAllowed = 30;
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double maxFrameCountLagAllowedEver = 50;
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double maxFrameCountLagAllowedEver = 60;
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double warnFrameCountLagPercent = 0.65;
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double warnFrameCountLagPercent = 0.65;
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double LAG_CHECK_GRACE_PERIOD = 15;
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double LAG_CHECK_GRACE_PERIOD = 15;
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double MAX_CLIENT_WAIT_SECONDS_FOR_PAUSE = 1;
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double MAX_CLIENT_WAIT_SECONDS_FOR_PAUSE = 1;
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