- changed some limit values related to lag checking to be a little more patient

This commit is contained in:
Mark Vejvoda 2011-01-20 08:25:09 +00:00
parent fdaf9438d8
commit a2b9754895

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@ -32,9 +32,9 @@ using namespace Shared::Util;
namespace Glest { namespace Game { namespace Glest { namespace Game {
double maxFrameCountLagAllowed = 30; double maxFrameCountLagAllowed = 25;
double maxClientLagTimeAllowed = 20; double maxClientLagTimeAllowed = 30;
double maxFrameCountLagAllowedEver = 50; double maxFrameCountLagAllowedEver = 60;
double warnFrameCountLagPercent = 0.65; double warnFrameCountLagPercent = 0.65;
double LAG_CHECK_GRACE_PERIOD = 15; double LAG_CHECK_GRACE_PERIOD = 15;
double MAX_CLIENT_WAIT_SECONDS_FOR_PAUSE = 1; double MAX_CLIENT_WAIT_SECONDS_FOR_PAUSE = 1;