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https://github.com/glest/glest-source.git
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- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
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@@ -291,6 +291,9 @@ inline string trim (const string & s, const string & t = SPACES) {
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string getFullFileArchiveExtractCommand(string fileArchiveExtractCommand,
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string fileArchiveExtractCommandParameters, string outputpath, string archivename);
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string getFullFileArchiveCompressCommand(string fileArchiveCompressCommand,
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string fileArchiveCompressCommandParameters, string archivename, string archivefiles);
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bool executeShellCommand(string cmd,int expectedResult=IGNORE_CMD_RESULT_VALUE,ShellCommandOutputCallbackInterface *cb=NULL);
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string executable_path(string exeName,bool includeExeNameInPath=false);
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@@ -93,6 +93,8 @@ const char *GAME_ARGS[] = {
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"--debug-network-packets",
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"--enable-new-protocol",
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"--create-data-archives",
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"--verbose"
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};
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@@ -171,6 +173,8 @@ enum GAME_ARG_TYPE {
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GAME_ARG_DEBUG_NETWORK_PACKETS,
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GAME_ARG_ENABLE_NEW_PROTOCOL,
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GAME_ARG_CREATE_DATA_ARCHIVES,
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GAME_ARG_VERBOSE_MODE,
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GAME_ARG_END
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@@ -477,6 +481,11 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n%s\t\tdisables opengl capability checks (for corrupt or flaky video drivers).",GAME_ARGS[GAME_ARG_DISABLE_OPENGL_CAPS_CHECK]);
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printf("\n%s=x\t\t\tcompress selected game data into archives for network sharing.",GAME_ARGS[GAME_ARG_CREATE_DATA_ARCHIVES]);
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printf("\n \t\tWhere x is one of the following data items to compress.");
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printf("\n \t\ttechtrees, tilesets or all.");
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printf("\n \t\texample: %s %s=all",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_CREATE_DATA_ARCHIVES]);
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printf("\n%s\t\t\tdisplays verbose information in the console.",GAME_ARGS[GAME_ARG_VERBOSE_MODE]);
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printf("\n\n");
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