blend mode set to normal after particle rendering

This commit is contained in:
titiger 2014-11-28 23:52:13 +01:00
parent f475b2e3a7
commit a37e7b398e

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@ -64,6 +64,9 @@ void ParticleRendererGl::renderManager(ParticleManager *pm, ModelRenderer *mr){
pm->render(this, mr);
rendering= false;
// blend mode back to normal
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//pop state
glPopClientAttrib();
glPopAttrib();