From a388c92be60d033016aa572fd3ad0d4610c09dc5 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Mon, 18 Jul 2011 18:31:54 +0000 Subject: [PATCH] - disable group unit commands as default being enabled (since its is causing out of synch) --- source/glest_game/world/world.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/world/world.cpp b/source/glest_game/world/world.cpp index 549f95d73..01c759e2f 100644 --- a/source/glest_game/world/world.cpp +++ b/source/glest_game/world/world.cpp @@ -276,7 +276,7 @@ void World::updateAllFactionUnits() { // Prioritize grouped command units so closest units to target go first // units Config &config= Config::getInstance(); - bool sortedUnitsAllowed = config.getBool("AllowGroupedUnitCommands","true"); + bool sortedUnitsAllowed = config.getBool("AllowGroupedUnitCommands","false"); std::map > unitsInFactionsSorted; int factionCount = getFactionCount();