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- attempt to fix client timeout issues in client connected menu when downloading files
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@ -2051,14 +2051,17 @@ void MenuStateConnectedGame::update() {
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pingCount >= 3 && clientInterface->getLastPingLag() >= (GameConstants::networkPingInterval * 3)) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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Lang &lang= Lang::getInstance();
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const vector<string> languageList = clientInterface->getGameSettings()->getUniqueNetworkPlayerLanguages();
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for(unsigned int i = 0; i < languageList.size(); ++i) {
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//string playerNameStr = getHumanPlayerName();
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clientInterface->sendTextMessage(lang.get("ConnectionTimedOut",languageList[i]),-1,false,languageList[i]);
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sleep(1);
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clientInterface->close();
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}
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MutexSafeWrapper safeMutexFTPProgress((ftpClientThread != NULL ? ftpClientThread->getProgressMutex() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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if(fileFTPProgressList.empty() == true) {
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Lang &lang= Lang::getInstance();
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const vector<string> languageList = clientInterface->getGameSettings()->getUniqueNetworkPlayerLanguages();
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for(unsigned int i = 0; i < languageList.size(); ++i) {
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//string playerNameStr = getHumanPlayerName();
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clientInterface->sendTextMessage(lang.get("ConnectionTimedOut",languageList[i]),-1,false,languageList[i]);
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sleep(1);
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clientInterface->close();
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}
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}
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}
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pingCount++;
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