- moved pause for lagged clients option to custom game menu

- bugfix to ignore 0.* ip addresses
This commit is contained in:
Mark Vejvoda
2010-07-16 16:53:19 +00:00
parent 9992f9cb79
commit a3ec4650c4
5 changed files with 54 additions and 19 deletions

View File

@@ -618,7 +618,9 @@ std::vector<std::string> Socket::getLocalIPAddressList() {
//printf("%s\n",myhostaddr);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] myhostaddr = [%s]\n",__FILE__,__FUNCTION__,__LINE__,myhostaddr);
if(strlen(myhostaddr) > 0 && strncmp(myhostaddr,"127.",4) != 0) {
if(strlen(myhostaddr) > 0 &&
strncmp(myhostaddr,"127.",4) != 0 &&
strncmp(myhostaddr,"0.",2) != 0) {
ipList.push_back(myhostaddr);
}
ipIdx++;