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- bugfixes for network player disconnect feature
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@@ -4309,7 +4309,7 @@ int glestMain(int argc, char** argv) {
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for(int i = 0; i < GameConstants::maxPlayers; ++i) {
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ControlType ct= ctClosed;
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gameSettings->setNetworkPlayerStatuses(i, 0);
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gameSettings->setNetworkPlayerStatuses(i, npst_None);
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gameSettings->setFactionControl(i, ct);
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gameSettings->setStartLocationIndex(i, i);
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gameSettings->setResourceMultiplierIndex(i, 10);
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@@ -4318,7 +4318,7 @@ int glestMain(int argc, char** argv) {
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ControlType ct= ctHuman;
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gameSettings->setNetworkPlayerStatuses(0, 0);
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gameSettings->setNetworkPlayerStatuses(0, npst_None);
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gameSettings->setFactionControl(0, ct);
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gameSettings->setFactionTypeName(0, formatString(GameConstants::OBSERVER_SLOTNAME));
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gameSettings->setTeam(0, GameConstants::maxPlayers + fpt_Observer - 1);
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