- bugfixes for network player disconnect feature

This commit is contained in:
Mark Vejvoda
2012-09-21 15:03:13 +00:00
parent b7f72be930
commit a4ad1f5aea
8 changed files with 34 additions and 19 deletions

View File

@@ -2305,6 +2305,10 @@ void MenuStateCustomGame::update() {
labelPlayerStatus[i].setText(lang.get("PlayerStatusSetup"));
labelPlayerStatus[i].setTextColor(Vec3f(1.f, 0.f, 0.f));
break;
case npst_Disconnected:
labelPlayerStatus[i].setText(lang.get("Closed"));
break;
default:
labelPlayerStatus[i].setText("");
break;
@@ -3220,7 +3224,7 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
}
else {
//gameSettings->setNetworkPlayerName("");
gameSettings->setNetworkPlayerStatuses(factionCount, 0);
gameSettings->setNetworkPlayerStatuses(factionCount, npst_Disconnected);
labelPlayerNames[i].setText("");
}
}