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fixed teamcolor bug from last code checkins dealing with threaded interpolation
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58
source/shared_lib/include/graphics/model_renderer.h
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58
source/shared_lib/include/graphics/model_renderer.h
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_MODELRENDERER_H_
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#define _SHARED_GRAPHICS_MODELRENDERER_H_
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#include "model.h"
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namespace Shared{ namespace Graphics{
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class Texture;
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// =====================================================
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// class MeshCallback
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//
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/// This gets called before rendering mesh
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// =====================================================
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class MeshCallback{
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public:
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virtual ~MeshCallback(){};
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virtual void execute(const Mesh *mesh)= 0;
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};
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// =====================================================
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// class ModelRenderer
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// =====================================================
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class ModelRenderer{
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protected:
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bool renderNormals;
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bool renderTextures;
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bool renderColors;
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MeshCallback *meshCallback;
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public:
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ModelRenderer() {meshCallback= NULL;}
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virtual ~ModelRenderer(){};
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virtual void begin(bool renderNormals, bool renderTextures, bool renderColors, MeshCallback *meshCallback= NULL)=0;
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virtual void end()=0;
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virtual void render(const Model *model)=0;
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virtual void renderNormalsOnly(const Model *model)=0;
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};
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}}//end namespace
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#endif
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