- attempt to protect a little against spurious network activity

This commit is contained in:
Mark Vejvoda
2010-08-20 20:03:06 +00:00
parent 277362a6c7
commit a6d33fe569
4 changed files with 176 additions and 124 deletions

View File

@@ -166,6 +166,7 @@ ConnectionSlot::ConnectionSlot(ServerInterface* serverInterface, int playerIndex
this->ready = false; this->ready = false;
this->gotIntro = false; this->gotIntro = false;
this->connectedTime = 0;
networkGameDataSynchCheckOkMap = false; networkGameDataSynchCheckOkMap = false;
networkGameDataSynchCheckOkTile = false; networkGameDataSynchCheckOkTile = false;
@@ -222,9 +223,20 @@ void ConnectionSlot::update(bool checkForNewClients) {
//send intro message when connected //send intro message when connected
if(socket != NULL) { if(socket != NULL) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] accepted new client connection, serverInterface->getOpenSlotCount() = %d\n",__FILE__,__FUNCTION__,serverInterface->getOpenSlotCount()); SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] accepted new client connection, serverInterface->getOpenSlotCount() = %d\n",__FILE__,__FUNCTION__,serverInterface->getOpenSlotCount());
connectedTime = time(NULL); this->connectedTime = time(NULL);
this->clearChatInfo(); this->clearChatInfo();
this->name = "";
this->ready = false;
this->vctFileList.clear();
this->receivedNetworkGameStatus = false;
this->gotIntro = false;
this->vctPendingNetworkCommandList.clear();
this->currentFrameCount = 0;
this->currentLagCount = 0;
this->lastReceiveCommandListTime = 0;
this->gotLagCountWarning = false;
this->versionString = "";
if(hasOpenSlots == false) { if(hasOpenSlots == false) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] no open slots, disconnecting client\n",__FILE__,__FUNCTION__); SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] no open slots, disconnecting client\n",__FILE__,__FUNCTION__);
@@ -269,11 +281,15 @@ void ConnectionSlot::update(bool checkForNewClients) {
{ {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtPing\n",__FILE__,__FUNCTION__); SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtPing\n",__FILE__,__FUNCTION__);
// client REQUIRES a ping before completing intro
// authentication
//if(gotIntro == true) {
NetworkMessagePing networkMessagePing; NetworkMessagePing networkMessagePing;
if(receiveMessage(&networkMessagePing)) { if(receiveMessage(&networkMessagePing)) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
lastPingInfo = networkMessagePing; lastPingInfo = networkMessagePing;
} }
//}
} }
break; break;
@@ -281,6 +297,7 @@ void ConnectionSlot::update(bool checkForNewClients) {
{ {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtText\n",__FILE__,__FUNCTION__); SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtText\n",__FILE__,__FUNCTION__);
if(gotIntro == true) {
NetworkMessageText networkMessageText; NetworkMessageText networkMessageText;
if(receiveMessage(&networkMessageText)) { if(receiveMessage(&networkMessageText)) {
ChatMsgInfo msg(networkMessageText.getText().c_str(),networkMessageText.getSender().c_str(),networkMessageText.getTeamIndex()); ChatMsgInfo msg(networkMessageText.getText().c_str(),networkMessageText.getSender().c_str(),networkMessageText.getTeamIndex());
@@ -290,6 +307,7 @@ void ConnectionSlot::update(bool checkForNewClients) {
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] chatText [%s] chatSender [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,chatText.c_str(),chatSender.c_str(),chatTeamIndex); //SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] chatText [%s] chatSender [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,chatText.c_str(),chatSender.c_str(),chatTeamIndex);
} }
} }
}
break; break;
//command list //command list
@@ -299,6 +317,7 @@ void ConnectionSlot::update(bool checkForNewClients) {
//throw runtime_error("test"); //throw runtime_error("test");
if(gotIntro == true) {
NetworkMessageCommandList networkMessageCommandList; NetworkMessageCommandList networkMessageCommandList;
if(receiveMessage(&networkMessageCommandList)) { if(receiveMessage(&networkMessageCommandList)) {
currentFrameCount = networkMessageCommandList.getFrameCount(); currentFrameCount = networkMessageCommandList.getFrameCount();
@@ -311,6 +330,7 @@ void ConnectionSlot::update(bool checkForNewClients) {
} }
} }
} }
}
break; break;
//process intro messages //process intro messages
@@ -343,6 +363,7 @@ void ConnectionSlot::update(bool checkForNewClients) {
{ {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataStatus\n",__FILE__,__FUNCTION__); SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataStatus\n",__FILE__,__FUNCTION__);
if(gotIntro == true) {
NetworkMessageSynchNetworkGameDataStatus networkMessageSynchNetworkGameDataStatus; NetworkMessageSynchNetworkGameDataStatus networkMessageSynchNetworkGameDataStatus;
if(receiveMessage(&networkMessageSynchNetworkGameDataStatus)) if(receiveMessage(&networkMessageSynchNetworkGameDataStatus))
{ {
@@ -434,6 +455,7 @@ void ConnectionSlot::update(bool checkForNewClients) {
} }
} }
} }
}
break; break;
case nmtSynchNetworkGameDataFileCRCCheck: case nmtSynchNetworkGameDataFileCRCCheck:
@@ -441,6 +463,7 @@ void ConnectionSlot::update(bool checkForNewClients) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileCRCCheck\n",__FILE__,__FUNCTION__); SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileCRCCheck\n",__FILE__,__FUNCTION__);
if(gotIntro == true) {
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck; NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck;
if(receiveMessage(&networkMessageSynchNetworkGameDataFileCRCCheck)) if(receiveMessage(&networkMessageSynchNetworkGameDataFileCRCCheck))
{ {
@@ -449,6 +472,7 @@ void ConnectionSlot::update(bool checkForNewClients) {
sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck); sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
} }
} }
}
break; break;
case nmtSynchNetworkGameDataFileGet: case nmtSynchNetworkGameDataFileGet:
@@ -456,6 +480,7 @@ void ConnectionSlot::update(bool checkForNewClients) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileGet\n",__FILE__,__FUNCTION__); SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileGet\n",__FILE__,__FUNCTION__);
if(gotIntro == true) {
NetworkMessageSynchNetworkGameDataFileGet networkMessageSynchNetworkGameDataFileGet; NetworkMessageSynchNetworkGameDataFileGet networkMessageSynchNetworkGameDataFileGet;
if(receiveMessage(&networkMessageSynchNetworkGameDataFileGet)) { if(receiveMessage(&networkMessageSynchNetworkGameDataFileGet)) {
FileTransferInfo fileInfo; FileTransferInfo fileInfo;
@@ -468,10 +493,12 @@ void ConnectionSlot::update(bool checkForNewClients) {
fileXferThread->start(); fileXferThread->start();
} }
} }
}
break; break;
case nmtSwitchSetupRequest: case nmtSwitchSetupRequest:
{ {
if(gotIntro == true) {
SwitchSetupRequest switchSetupRequest; SwitchSetupRequest switchSetupRequest;
if(receiveMessage(&switchSetupRequest)) { if(receiveMessage(&switchSetupRequest)) {
Mutex *mutex = getServerSynchAccessor(); Mutex *mutex = getServerSynchAccessor();
@@ -484,6 +511,7 @@ void ConnectionSlot::update(bool checkForNewClients) {
if(mutex != NULL) mutex->v(); if(mutex != NULL) mutex->v();
} }
}
break; break;
} }
case nmtReady: case nmtReady:
@@ -511,10 +539,7 @@ void ConnectionSlot::update(bool checkForNewClients) {
} }
} }
if(gotIntro == false && difftime(time(NULL),connectedTime) > GameConstants::maxClientConnectHandshakeSecs) { validateConnection();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] difftime(time(NULL),connectedTime) = %f\n",__FILE__,__FUNCTION__,__LINE__,difftime(time(NULL),connectedTime));
close();
}
} }
else { else {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] calling close...\n",__FILE__,__FUNCTION__,__LINE__); SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] calling close...\n",__FILE__,__FUNCTION__,__LINE__);
@@ -532,6 +557,14 @@ void ConnectionSlot::update(bool checkForNewClients) {
} }
} }
void ConnectionSlot::validateConnection() {
if(gotIntro == false && connectedTime > 0 &&
difftime(time(NULL),connectedTime) > GameConstants::maxClientConnectHandshakeSecs) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] difftime(time(NULL),connectedTime) = %f\n",__FILE__,__FUNCTION__,__LINE__,difftime(time(NULL),connectedTime));
close();
}
}
void ConnectionSlot::close() { void ConnectionSlot::close() {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s LINE: %d]\n",__FILE__,__FUNCTION__,__LINE__); SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s LINE: %d]\n",__FILE__,__FUNCTION__,__LINE__);

View File

@@ -157,6 +157,8 @@ public:
const string &getVersionString() const {return versionString;} const string &getVersionString() const {return versionString;}
void validateConnection();
protected: protected:
Mutex * getServerSynchAccessor(); Mutex * getServerSynchAccessor();

View File

@@ -415,11 +415,27 @@ void ServerInterface::updateSocketTriggeredList(std::map<PLATFORM_SOCKET,bool> &
} }
} }
void ServerInterface::validateConnectedClients() {
for(int i= 0; i<GameConstants::maxPlayers; ++i) {
ConnectionSlot* connectionSlot = slots[i];
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] Slot # %d\n",__FILE__,__FUNCTION__,__LINE__,i);
if(connectionSlot != NULL) {
connectionSlot->validateConnection();
}
}
}
void ServerInterface::update() { void ServerInterface::update() {
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__); //SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
std::vector<string> errorMsgList; std::vector<string> errorMsgList;
try { try {
// The first thing we will do is check all clients to ensure they have
// properly identified themselves within the alloted time period
validateConnectedClients();
std::map<PLATFORM_SOCKET,bool> socketTriggeredList; std::map<PLATFORM_SOCKET,bool> socketTriggeredList;
//update all slots //update all slots
updateSocketTriggeredList(socketTriggeredList); updateSocketTriggeredList(socketTriggeredList);

View File

@@ -105,6 +105,7 @@ private:
void broadcastMessageToConnectedClients(const NetworkMessage* networkMessage, int excludeSlot = -1); void broadcastMessageToConnectedClients(const NetworkMessage* networkMessage, int excludeSlot = -1);
bool shouldDiscardNetworkMessage(NetworkMessageType networkMessageType,ConnectionSlot* connectionSlot); bool shouldDiscardNetworkMessage(NetworkMessageType networkMessageType,ConnectionSlot* connectionSlot);
void updateSlot(ConnectionSlotEvent *event); void updateSlot(ConnectionSlotEvent *event);
void validateConnectedClients();
}; };
}}//end namespace }}//end namespace