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Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
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15
source/shared_lib/include/platform/sdl/noimpl.h
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15
source/shared_lib/include/platform/sdl/noimpl.h
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#ifndef _NOIMPL_H_
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#define _NOIMPL_H_
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#ifndef WIN32
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#define NOIMPL std::cerr << __PRETTY_FUNCTION__ << " not implemented.\n";
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#else
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#define NOIMPL std::cerr << __FUNCTION__ << " not implemented.\n";
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#endif
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#endif
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