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- added support for showing projectile particles in the g3d viewer
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@@ -44,7 +44,8 @@ public:
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void setFilter(Texture::Filter textureFilter);
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void setMaxAnisotropy(int maxAnisotropy);
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void initTexture(Texture *texture);
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void endTexture(Texture **texture);
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void endTexture(Texture *texture,bool mustExistInList=false);
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void endLastTexture(bool mustExistInList=false);
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void reinitTextures();
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Texture *getTexture(const string &path);
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