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- added support for showing projectile particles in the g3d viewer
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98
source/shared_lib/sources/graphics/model_manager.cpp
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98
source/shared_lib/sources/graphics/model_manager.cpp
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "model_manager.h"
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#include "graphics_interface.h"
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#include "graphics_factory.h"
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#include <cstdlib>
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#include <stdexcept>
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#include "leak_dumper.h"
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namespace Shared{ namespace Graphics{
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// =====================================================
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// class ModelManager
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// =====================================================
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ModelManager::ModelManager(){
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textureManager= NULL;
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}
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ModelManager::~ModelManager(){
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end();
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}
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Model *ModelManager::newModel(){
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Model *model= GraphicsInterface::getInstance().getFactory()->newModel();
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model->setTextureManager(textureManager);
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models.push_back(model);
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return model;
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}
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void ModelManager::init(){
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for(size_t i=0; i<models.size(); ++i){
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if(models[i] != NULL) {
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models[i]->init();
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}
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}
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}
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void ModelManager::end(){
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for(size_t i=0; i<models.size(); ++i){
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if(models[i] != NULL) {
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models[i]->end();
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delete models[i];
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}
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}
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models.clear();
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}
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void ModelManager::endModel(Model *model,bool mustExistInList) {
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if(model != NULL) {
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bool found = false;
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for(int idx = 0; idx < models.size(); idx++) {
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Model *curModel = models[idx];
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if(curModel == model) {
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found = true;
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models.erase(models.begin() + idx);
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break;
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}
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}
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if(found == false && mustExistInList == true) {
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throw std::runtime_error("found == false in endModel");
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}
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model->end();
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delete model;
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}
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}
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void ModelManager::endLastModel(bool mustExistInList) {
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bool found = false;
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if(models.size() > 0) {
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found = true;
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int index = models.size()-1;
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Model *curModel = models[index];
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models.erase(models.begin() + index);
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curModel->end();
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delete curModel;
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}
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if(found == false && mustExistInList == true) {
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throw std::runtime_error("found == false in endLastModel");
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}
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}
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}}//end namespace
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