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Trying an experiment with a thread for playing streamed sounds
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@@ -36,6 +36,34 @@ public:
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void setTechDataPaths(vector<string> techDataPaths) { this->techDataPaths = techDataPaths; }
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};
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// =====================================================
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// class SimpleTaskThread
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// =====================================================
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//
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// This interface describes the methods a callback object must implement
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//
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class SimpleTaskCallbackInterface {
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public:
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virtual void simpleTask() = 0;
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};
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class SimpleTaskThread : public BaseThread
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{
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protected:
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SimpleTaskCallbackInterface *simpleTaskInterface;
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unsigned int executionCount;
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unsigned int millisecsBetweenExecutions;
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public:
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SimpleTaskThread();
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SimpleTaskThread(SimpleTaskCallbackInterface *simpleTaskInterface,
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unsigned int executionCount=0,
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unsigned int millisecsBetweenExecutions=0);
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virtual void execute();
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};
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}}//end namespace
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#endif
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