disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true)

This commit is contained in:
Mark Vejvoda
2013-06-10 20:08:03 +00:00
parent 6387d1b1b1
commit aa63d07497

View File

@@ -340,13 +340,16 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
} }
listBoxAISwitchTeamAcceptPercent.setSelectedItem(intToStr(30)); listBoxAISwitchTeamAcceptPercent.setSelectedItem(intToStr(30));
bool allowInProgressJoin = Config::getInstance().getBool("EnableJoinInProgressGame","false");
labelAllowInGameJoinPlayer.registerGraphicComponent(containerName,"labelAllowInGameJoinPlayer"); labelAllowInGameJoinPlayer.registerGraphicComponent(containerName,"labelAllowInGameJoinPlayer");
labelAllowInGameJoinPlayer.init(xoffset+410, 670, 80); labelAllowInGameJoinPlayer.init(xoffset+410, 670, 80);
labelAllowInGameJoinPlayer.setText(lang.get("AllowInGameJoinPlayer")); labelAllowInGameJoinPlayer.setText(lang.get("AllowInGameJoinPlayer"));
labelAllowInGameJoinPlayer.setVisible(allowInProgressJoin);
checkBoxAllowInGameJoinPlayer.registerGraphicComponent(containerName,"checkBoxAllowInGameJoinPlayer"); checkBoxAllowInGameJoinPlayer.registerGraphicComponent(containerName,"checkBoxAllowInGameJoinPlayer");
checkBoxAllowInGameJoinPlayer.init(xoffset+600, 670); checkBoxAllowInGameJoinPlayer.init(xoffset+600, 670);
checkBoxAllowInGameJoinPlayer.setValue(false); checkBoxAllowInGameJoinPlayer.setValue(false);
checkBoxAllowInGameJoinPlayer.setVisible(allowInProgressJoin);
// Which Pathfinder // Which Pathfinder
//labelPathFinderType.registerGraphicComponent(containerName,"labelPathFinderType"); //labelPathFinderType.registerGraphicComponent(containerName,"labelPathFinderType");