diff --git a/README.md b/README.md deleted file mode 100644 index 655c86864..000000000 --- a/README.md +++ /dev/null @@ -1,33 +0,0 @@ -**This is the game engine source code repository.** - -MegaGlest (http://megaglest.org) is a libre software cross -platform real-time strategy game. - -[![logo](http://megaglest.org/uploads/megaglest2011/logo/logo.png)] -(http://megaglest.org/) - -MegaGlest is an entertaining free (freeware and free software) -and open source cross-platform 3D real-time strategy (RTS) game, -where you control the armies of one of seven different factions: -Tech, Magic, Egypt, Indians, Norsemen, Persian or Romans. The -game is played in one of 17 naturally looking settings, which, -like the unit models, are crafted with great attention to -detail. A lot of additional game data can be downloaded from -within the game at no cost. - -[**MegaGlest Downloads**](http://megaglest.org/download.html) - -[![gif](http://megaglest.org/uploads/images/screenshots/game_screens.gif)] -(http://megaglest.org/screenshots.html) -[![intro](http://megaglest.org/uploads/images/trailer3.png)] -(http://downloads.megaglest.org/videos/megaglest_game_trailer_lq.webm) - -If you want to compile MegaGlest yourself, you should read the following: - -[Development Tutorial](https://docs.megaglest.org/MG/Development) - -[Git Workflow](https://github.com/MegaGlest/megaglest-source/wiki/Git-How-To) - - - -Return to the main (upstream) repository [**here**](https://github.com/MegaGlest/megaglest-source) diff --git a/mk/steamworks_sdk/sdk/tools/ContentBuilder/run_build.sh b/mk/steamworks_sdk/sdk/tools/ContentBuilder/run_build.sh new file mode 100755 index 000000000..52c8d0abf --- /dev/null +++ b/mk/steamworks_sdk/sdk/tools/ContentBuilder/run_build.sh @@ -0,0 +1,6 @@ +#!/usr/bin/env bash + +STEAMROOT="$(cd "${0%/*}" && echo $PWD)" +STEAMCMD=`basename "$0" .sh` + +./builder_linux/steamcmd.sh +login megaglest_team $1 +run_app_build_http ../scripts/megaglest_build_linux_578870.vdf +quit diff --git a/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/base_content_build_578873.vdf b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/base_content_build_578873.vdf new file mode 100644 index 000000000..af0aacddb --- /dev/null +++ b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/base_content_build_578873.vdf @@ -0,0 +1,25 @@ +"DepotBuildConfig" +{ + // Set your assigned depot ID here + "DepotID" "578873" + "ContentRoot" "/home/softcoder/Code/steamworks_sdk/sdk/tools/ContentBuilder/content/base_content" + + // include all files recursivley + "FileMapping" + { + // This can be a full path, or a path relative to ContentRoot + "LocalPath" "*" + + // This is a path relative to the install folder of your game + "DepotPath" "." + + // If LocalPath contains wildcards, setting this means that all + // matching files within subdirectories of LocalPath will also + // be included. + "recursive" "1" + } + + // but exclude all symbol files + // This can be a full path, or a path relative to ContentRoot + "FileExclusion" "*.pdb" +} diff --git a/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/linux_x64_build_578871.vdf b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/linux_x64_build_578871.vdf new file mode 100644 index 000000000..65cd07a50 --- /dev/null +++ b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/linux_x64_build_578871.vdf @@ -0,0 +1,25 @@ +"DepotBuildConfig" +{ + // Set your assigned depot ID here + "DepotID" "578871" + "ContentRoot" "/home/softcoder/Code/steamworks_sdk/sdk/tools/ContentBuilder/content/linux_x64" + + // include all files recursivley + "FileMapping" + { + // This can be a full path, or a path relative to ContentRoot + "LocalPath" "*" + + // This is a path relative to the install folder of your game + "DepotPath" "." + + // If LocalPath contains wildcards, setting this means that all + // matching files within subdirectories of LocalPath will also + // be included. + "recursive" "1" + } + + // but exclude all symbol files + // This can be a full path, or a path relative to ContentRoot + "FileExclusion" "*.pdb" +} diff --git a/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/megaglest_build_linux_578870.vdf b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/megaglest_build_linux_578870.vdf new file mode 100644 index 000000000..5a44d68b5 --- /dev/null +++ b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/megaglest_build_linux_578870.vdf @@ -0,0 +1,16 @@ +"appbuild" +{ + "appid" "578870" + "desc" "MegaGlest" // description for this build + "buildoutput" "..\output\" // build output folder for .log, .csm & .csd files, relative to location of this file + "contentroot" "..\content\" // root content folder, relative to location of this file + "setlive" "" // branch to set live after successful build, non if empty + "preview" "0" // to enable preview builds + "local" "" // set to flie path of local content server + + "depots" + { + "578873" "base_content_build_578873.vdf" + "578871" "linux_x64_build_578871.vdf" + } +}