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- now show more info when loading factions (which faction is currently being loaded)
- when AllowGameDataSynchCheck=true we now show count of files found in CRC check both to log and screen output
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@@ -328,6 +328,9 @@ int32 getFolderTreeContentsCheckSumRecursively(vector<string> paths, string path
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*recursiveChecksum = checksum;
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}
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printf("In [%s::%s Line: %d] Final CRC file count: %d\n",__FILE__,__FUNCTION__,__LINE__,checksum.getFileCount());
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] Final CRC file count: %d\n",__FILE__,__FUNCTION__,__LINE__,checksum.getFileCount());
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crcTreeCache[cacheKey] = checksum.getFinalFileListSum();
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return crcTreeCache[cacheKey];
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}
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@@ -418,6 +421,9 @@ int32 getFolderTreeContentsCheckSumRecursively(const string &path, const string
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}
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if(topLevelCaller == true) {
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printf("In [%s::%s Line: %d] Final CRC file count for [%s]: %d\n",__FILE__,__FUNCTION__,__LINE__,path.c_str(),checksum.getFileCount());
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] Final CRC file count for [%s]: %d\n",__FILE__,__FUNCTION__,__LINE__,path.c_str(),checksum.getFileCount());
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crcTreeCache[cacheKey] = checksum.getFinalFileListSum();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] scanning [%s] ending checksum = %d for cacheKey [%s] fileMatchCount = %d, fileLoopCount = %d\n",__FILE__,__FUNCTION__,path.c_str(),crcTreeCache[cacheKey],cacheKey.c_str(),fileMatchCount,fileLoopCount);
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