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- try to see if this helps with the tween bug
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@@ -507,8 +507,9 @@ void GameParticleSystem::setTween(float relative,float absolute) {
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}
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}
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if(tween < 0.0f || tween > 1.0f) {
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if(tween < 0.0f || tween > 1.0f) {
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printf("ERROR setting tween to [%f]\n",tween);
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printf("ERROR setting tween to [%f]\n",tween);
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assert(tween >= 0.0f && tween <= 1.0f);
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}
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}
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assert(tween >= 0.0f && tween <= 1.0f);
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tween= clamp(tween, 0.0f, 1.0f);
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tween= clamp(tween, 0.0f, 1.0f);
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}
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}
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for(Children::iterator it= children.begin(); it != children.end(); it++)
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for(Children::iterator it= children.begin(); it != children.end(); it++)
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