mirror of
https://github.com/glest/glest-source.git
synced 2025-08-15 21:04:00 +02:00
reverted new game menu structure, as it is inconsistent
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@@ -40,46 +40,25 @@ MenuStateNewGame::MenuStateNewGame(Program *program, MainMenu *mainMenu):
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containerName = "NewGame";
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containerName = "NewGame";
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Lang &lang= Lang::getInstance();
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Lang &lang= Lang::getInstance();
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int yPos=550;
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int yPos=385;
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// GraphicLabel labelSinglePlayer;
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// GraphicLabel labelMultiPlayer;
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labelSinglePlayer.registerGraphicComponent(containerName,"labelSinglePlayer");
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labelSinglePlayer.init(425, yPos, 150);
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labelSinglePlayer.setText(lang.get("SinglePlayer"));
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labelSinglePlayer.setFont(CoreData::getInstance().getMenuFontBig());
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labelSinglePlayer.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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yPos-=40;
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buttonTutorial.registerGraphicComponent(containerName,"buttonTutorial");
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buttonTutorial.init(425, yPos, 150);
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yPos-=40;
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buttonScenario.registerGraphicComponent(containerName,"buttonScenario");
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buttonScenario.init(425, yPos, 150);
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yPos-=40;
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buttonCustomGame.registerGraphicComponent(containerName,"buttonCustomGame");
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buttonCustomGame.registerGraphicComponent(containerName,"buttonCustomGame");
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buttonCustomGame.init(425, yPos, 150);
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buttonCustomGame.init(425, yPos, 150);
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yPos-=40;
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yPos-=40;
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buttonScenario.registerGraphicComponent(containerName,"buttonScenario");
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buttonScenario.init(425, yPos, 150);
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yPos-=40;
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yPos-=40;
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labelMultiPlayer.registerGraphicComponent(containerName,"labelMultiPlayer");
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labelMultiPlayer.init(425, yPos, 150);
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labelMultiPlayer.setText(lang.get("MultiPlayer"));
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labelMultiPlayer.setFont(CoreData::getInstance().getMenuFontBig());
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labelMultiPlayer.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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yPos-=40;
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buttonMasterserverGame.registerGraphicComponent(containerName,"buttonMasterserverGame");
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buttonMasterserverGame.registerGraphicComponent(containerName,"buttonMasterserverGame");
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buttonMasterserverGame.init(425, yPos, 150);
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buttonMasterserverGame.init(425, yPos, 150);
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yPos-=40;
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yPos-=40;
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buttonJoinGame.registerGraphicComponent(containerName,"buttonJoinGame");
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buttonJoinGame.registerGraphicComponent(containerName,"buttonJoinGame");
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buttonJoinGame.init(425, yPos, 150);
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buttonJoinGame.init(425, yPos, 150);
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yPos-=40;
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buttonTutorial.registerGraphicComponent(containerName,"buttonTutorial");
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buttonTutorial.init(425, yPos, 150);
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yPos-=40;
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buttonReturn.registerGraphicComponent(containerName,"buttonReturn");
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buttonReturn.registerGraphicComponent(containerName,"buttonReturn");
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buttonReturn.init(425, 80, 150);
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buttonReturn.init(425, yPos, 150);
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buttonCustomGame.setText(lang.get("CustomGame"));
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buttonCustomGame.setText(lang.get("CustomGame"));
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buttonScenario.setText(lang.get("Scenario"));
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buttonScenario.setText(lang.get("Scenario"));
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@@ -143,9 +122,6 @@ void MenuStateNewGame::render(){
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renderer.renderButton(&buttonTutorial);
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renderer.renderButton(&buttonTutorial);
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renderer.renderButton(&buttonReturn);
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renderer.renderButton(&buttonReturn);
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renderer.renderLabel(&labelSinglePlayer);
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renderer.renderLabel(&labelMultiPlayer);
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renderer.renderConsole(&console,false,true);
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renderer.renderConsole(&console,false,true);
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if(program != NULL) program->renderProgramMsgBox();
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if(program != NULL) program->renderProgramMsgBox();
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}
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}
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@@ -30,9 +30,6 @@ private:
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GraphicButton buttonTutorial;
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GraphicButton buttonTutorial;
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GraphicButton buttonReturn;
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GraphicButton buttonReturn;
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GraphicLabel labelSinglePlayer;
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GraphicLabel labelMultiPlayer;
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public:
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public:
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MenuStateNewGame(Program *program, MainMenu *mainMenu);
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MenuStateNewGame(Program *program, MainMenu *mainMenu);
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