Bugfix for trace bug#: 2984991

falling back to english text for scenarios text. 
- Also added more error checking and commented out some excessive debug output statements.
This commit is contained in:
Mark Vejvoda
2010-04-11 01:25:06 +00:00
parent ac6deedd93
commit af87e53bbe
17 changed files with 522 additions and 239 deletions

View File

@@ -1,7 +1,7 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<EFBFBD>o Figueroa
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
@@ -191,10 +191,20 @@ void Program::loop(){
//update world
while(updateTimer.isTime()){
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
GraphicComponent::update();
programState->update();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
SoundRenderer::getInstance().update();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
NetworkManager::getInstance().update();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);