Fixed changes

This commit is contained in:
mathusummut
2018-11-09 13:02:55 +01:00
parent a065cf374f
commit b1426df716
11 changed files with 52 additions and 790 deletions

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# ChangeLog.md
# ZetaGlest ChangeLog
This documents notable or significant changes to
[ZetaGlest](https://zetaglest.github.io/). If you are looking for
information about the game from which it was forked, please see the
[MegaGlest home page](https://megaglest.org/).
v1.0
## 2018-09-18
* Update [miniz](https://github.com/richgel999/miniz) library. Thanks
- The new logo is polished
- Buildings will now still be built even when units are in the way
- Special effects added to fading/vanishing corpses
- Zoom-out restriction during network play removed
- Maximum unit selection cap has been removed
- Size of attack and move icons increased
- Forest tilesets are more animated
- You can leave and re-join network games, even if you experience lag
- [Default command is changed to "attack" instead of "move", which is much more intuitive](https://github.com/ZetaGlest/zetaglest-source/commit/2c4fc340de958f6b94b40ee62eabff015625e62b)
(pressing "a" not needed anymore); ["m" key can be used for "move"](https://github.com/ZetaGlest/zetaglest-source/commit/bf5a04be18f2b16b8a565acff4baabc5fbfed293).
- Updated UI to look more modern
- Improved OOS detection, which also helps detect cheating
- [Transparency of the alpha component of textures can now be set](https://zetaglest.github.io/docs/modelling/textures.html#Transparency)/
- Updated [miniz](https://github.com/richgel999/miniz) library. Thanks
to [richgel999](https://github.com/richgel999) and the miniz contributors.
## 2018-09-17
* CMakeLists.txt files have had a major tune-up (doesn't affect Windows users)
* BSD build instructions updated
* [INSTALL.md](https://github.com/ZetaGlest/zetaglest-source/blob/develop/INSTALL.md) document created
* man pages are no longer generated each time a build is performed.
They must be manually generated when the help usage output is changed.
* debugging scripts have been moved to a scripts/ directory (they'll
need reviewing and editing before use)
## 2018-09-07
Upgrade [libircclient](https://sourceforge.net/projects/libircclient/) embedded library from 1.3 to 1.10/
[view ChangeLog](https://github.com/ZetaGlest/zetaglest-source/commit/64cc6c3cb10c7fd6d97fa0af4a10b431100c58b0#diff-2a35002207d9e074987b668f273e598d)
## 2018-09-05
* Special effects added to fading/vanishing corpses
## 2018-09-04
* zoom-out restriction during network play removed
* added support for Windows 10 SDK
## 2018-09-03
* [[203]](https://github.com/ZetaGlest/zetaglest-source/issues/203)
Buildings will now still be built even when units are in the way
## 2018-06-28
* [transparency of the alpha component of textures can now be set](https://zetaglest.github.io/docs/modelling/textures.html#Transparency)/
[view patch](https://github.com/ZetaGlest/zetaglest-source/commit/b1760253fdb3e5b9b38c3bcf3d5f154044536b0c)
## 2018-06-10
* [[80]](https://github.com/ZetaGlest/zetaglest-source/issues/80)
Double right-clicking now sends a move command instead of attack
* [[#28]](https://github.com/ZetaGlest/zetaglest-source/issues/28)
Maximum unit selection removed
* [[#75]](https://github.com/ZetaGlest/zetaglest-source/issues/75)
Size of attack and move icons increased
## 2018-05-16
* [16 maps added](https://github.com/ZetaGlest/zetaglest-data/compare/4c67d4bfba21...9dfb37450e07)
## 2018-05-08
* OpenBSD build instructions added
## 2018-05-06
* [[d1acd87](https://github.com/ZetaGlest/zetaglest-source/commit/d1acd8742395bca8b37656e9e8065022902586fe)]Lua
can now be used in scripts tag in faction tag within XML
## 2018-03-31
* [[bugfix:835c6ef](https://github.com/ZetaGlest/zetaglest-source/commit/835c6efd924ed7e62ccd43e064bc6b7f5cdecbfc)]Fixed
"x" key getting stuck on Windows
## 2018-03-20
* [[045b0b8](https://github.com/ZetaGlest/zetaglest-source/commit/045b0b88e051f7163fbef42fa0adc63a326ca186)]Removed "MG_" and "xxx" (3 digit extension) on nicknames in lobby player list
## 2018-03-14
* [Windows](https://github.com/ZetaGlest/zetaglest-source/commits/develop/mk/windows) build
system, dependencies, and documentation updated
## 2018-02-22
* Some sound effects can now be customized by players. See
[diff](https://github.com/ZetaGlest/zetaglest-source/commit/73aa999de7f257b706f94c448a2fb7c2505fb746)
for detailed information, and see comments in
[glest.ini](https://github.com/ZetaGlest/zetaglest-source/blob/73aa999de7f257b706f94c448a2fb7c2505fb746/mk/linux/glest.ini#L98)
* These units can now heal mobile units from their own factions that are
in range
nurse (British, radius of 15)
archmage_tower (Magic, radius of 8)
See
[comparison](https://github.com/ZetaGlest/zetaglest-data/compare/e2d1ca55cb88...8762e708669e)
for detailed information and other related changes.
## 2018-02-16
* auto-healing radius changed from 8 to 15 (with the exception of Valhalla)
* Units standing near Valhalla (norse) are auto-healed (radius of 8)
## 2018-02-15
These units can now heal mobile units from their own factions that are
in range (radius of 8)
- CMakeLists.txt files have had a major tune-up (doesn't affect Windows users)
- OpenBSD build instructions added and updated
- [INSTALL.md](https://github.com/ZetaGlest/zetaglest-source/blob/develop/INSTALL.md) document created
- man pages are no longer generated each time a build is performed. They must be manually generated when the help usage output is changed.
- Upgraded [libircclient](https://sourceforge.net/projects/libircclient/) embedded library from 1.3 to 1.10
- Added support for Windows 10 SDK
- [16 maps added](https://github.com/ZetaGlest/zetaglest-data/compare/4c67d4bfba21...9dfb37450e07)
- [[d1acd87](https://github.com/ZetaGlest/zetaglest-source/commit/d1acd8742395bca8b37656e9e8065022902586fe)]Lua can now be used in scripts tag in faction tag within XML
- [[bugfix:835c6ef](https://github.com/ZetaGlest/zetaglest-source/commit/835c6efd924ed7e62ccd43e064bc6b7f5cdecbfc)]Fixed "x" key getting stuck on Windows
- [[045b0b8](https://github.com/ZetaGlest/zetaglest-source/commit/045b0b88e051f7163fbef42fa0adc63a326ca186)]Removed "MG_" and "xxx" (3 digit extension) on nicknames in lobby player list
- [Windows](https://github.com/ZetaGlest/zetaglest-source/commits/develop/mk/windows) build system, dependencies, and documentation updated
- These units can now heal mobile units from their own factions that are in range: nurse (British, radius of 15), archmage_tower (Magic, radius of 8)
- Auto-healing radius changed from 8 to 15 (with the exception of Valhalla)
- Units standing near Valhalla (norse) are auto-healed (radius of 8)
- These units can now heal mobile units from their own factions that are in range (radius of 8):
priest (Egypt)
wartime mechanic (Rome)
wartime mechanic (Romans)
minstrel (Elves)
engineer (Greece)
magician (Persia)
For more information about this change, see
https://github.com/ZetaGlest/zetaglest-data/compare/ac7d2af266cb...579ce1539bbb
## 2018-02-14
* default command changed to "attack"
## 2018-02-03
* Temporarily (or maybe permanently) reverted the default command back to
"move" (see entry dated 2018-01-27).
Hotkey changes:
- Hotkey changes:
M -> H (Show console/chat history)
H -> T (Toggle team chat
H -> T (Toggle team chat)
T -> Z (Cycle between store units)
M is now the hotkey for "move" when units are selected
## 2018-01-31
* [Replaced the sphinx with the scarab](https://github.com/ZetaGlest/zetaglest-data/commit/60e734180ecb7f925144c94bef339e6130f9ae20)
- [Replaced the sphinx with the scarab](https://github.com/ZetaGlest/zetaglest-data/commit/60e734180ecb7f925144c94bef339e6130f9ae20)
(Egypt's starting units)
## 2018-01-27
* [Changed default mouse right-click command: attack!](https://github.com/ZetaGlest/zetaglest-source/commit/2c4fc340de958f6b94b40ee62eabff015625e62b)
(pressing "a" not needed anymore); ["m" key can be used for "move"](https://github.com/ZetaGlest/zetaglest-source/commit/bf5a04be18f2b16b8a565acff4baabc5fbfed293).
## 2018-01-24
4 new tactical scenarios were added / Thanks @ [Julie Marchant](https://github.com/onpon4)
* Witches' Hunt
* Native Unrest
* Warlock Overlords
* Death Road
[#13](https://github.com/ZetaGlest/zetaglest-source/issues/13)
- 4 new tactical scenarios were added / Thanks @ [Julie Marchant](https://github.com/onpon4)
Witches' Hunt
Native Unrest
Warlock Overlords
Death Road
- [#13](https://github.com/ZetaGlest/zetaglest-source/issues/13)
Observers no longer take up slots on a map. For instance, a map being
played by 4 players can have a 5th person observing; a map being played
by 8 people can have a 9th person observing. Up to 10 people can
connect, which mean you can have up to 6 observers with a 4-player map,
and 2 with an 8-player map.
There are some details to be worked out, but this feature seems to be
stable during testing. See the ticket (link above) for more
information.
## 2018-01-24
* [#6](https://github.com/ZetaGlest/zetaglest-source/issues/6) Players
- [#6](https://github.com/ZetaGlest/zetaglest-source/issues/6) Players
can now enter the multiplayer lobby unconditionally (i.e.
"InternetGamesAllowed" will no longer be used)
## 2018-01-14
* Added Elves faction (https://forum.megaglest.org/index.php?topic=3944.0)
* [#1] Replaced the Egypt graphics with Archmage's remaster: https://github.com/virtushda/EgyptRemaster
- Replaced the Egypt graphics with Archmage's remaster: https://github.com/virtushda/EgyptRemaster
# MegaGlest ChangeLog
@@ -996,14 +873,3 @@ v3.5.2
0.1.6
- Unit models have been redesigned, now they have more polygons and detailed animations.
- Minor bug fixes.
The following earlier versions have been released, but no changelog is available:
0.1.5
0.1.4
0.1.3
0.1.2
0.1.1
0.1.0
0.0.3
0.0.2
0.0.1

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#!/bin/bash
# Use this script to Analyze world synchronization log files between two or
# Use this script to analyze world synchronization log files between two or
# more networked players
# ----------------------------------------------------------------------------
# Written by Mark Vejvoda <mark_vejvoda@hotmail.com>

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/lib-x86/
/lib-x86_64/
/megaglest-mini-update.sh

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#!/bin/bash
set -e
# Use this script to copy shared (libs) files to specified location
# ----------------------------------------------------------------------------
# Written by Vivek Gite <http://www.cyberciti.biz/>
# Copyright (c) 2006 nixCraft under GNU GPL v2.0+
# Last updated on: Apr/06/2010 by Vivek Gite
# ----------------------------------------------------------------------------
# + Modified for megaglest deployment - Softcoder
# + Added ld-linux support
# + Added error checking support
# + Added for loop so that we can process all files on cmd
# ----------------------------------------------------------------------------
# Set libs output directory name
BASE="lib"
file="$@"
sync_support_libs(){
local d="$1" # folder to copy dependencies to
local pFILE="$2" # bin file to scan for dependencies from
local files=""
local _cp="/bin/cp"
#local skip_deps="libm.so libpthread.so libstdc++.so libgcc_s.so libc.so libdl.so libX11.so libpulse libfusion libdirect libnvidia libXext librt libxcb libICE libSM libXtst libwrap libdbus libXau libXdmcp libnsl libFLAC libGL"
local skip_deps=""
local keep_deps="libcurl libgnu libgcrypt libnghttp libidn libpsl libunistring librtmp libssh libnettle libicu liblua libjpeg libpng libvorbis libogg libircclient libminiupnpc libwx_ libGLEW libftgl libfreetype libfribidi libvlc libopenal libSDL2-"
# libwx_ - recommended to keep always just because API/ABI compatibility, huge impact for map editor
# libGLEW - most likely safe to keep embedded everywhere, its version matters with tools
# libopenal - safe to keep but if any version is available locally then should be replaced
# libSDL2 - safe to keep on .deb family only and even there, if any version is available locally then should be replaced
# liblber & libldap_r - aren't safe to keep, very nasty secondary dependencies
# libunistring - is it enough popular to not be necessary there? not sure
# libfribidi - not enough popular to be installed by default on the "every fresh OS"
local scan_via_skiplist=1
if [ -n "$skip_deps" ]; then
scan_via_skiplist=1
echo "scanning for deps TO SKIP for '$pFILE'..."
elif [ -n "$keep_deps" ]; then
scan_via_skiplist=0
echo "scanning for deps TO KEEP for '$pFILE'..."
fi
# get rid of blanks and (0x00007fff0117f000)
files="$(ldd $pFILE | awk '{ print $3 }' | sed -e '/^$/d' -e '/(*)$/d')"
for i in $files
do
dcc="${i%/*}" # get dirname only
# [ ! -d ${d}${dcc} ] && mkdir -p ${d}${dcc}
# ${_cp} -f $i ${d}${dcc}
# ${_cp} -f $i ${d}
# echo ${_cp} -f $i ${d}
skipfile=0
if [ $scan_via_skiplist -eq 1 ]; then
for j in $(echo $skip_deps)
do
if [ `awk "BEGIN {print index(\"$i\", \"$j\")}"` -ne 0 ]; then
# echo Skipping file = [$i]
skipfile=1
break
fi
done
elif [ $scan_via_skiplist -eq 0 ]; then
skipfile=1
for j in $(echo $keep_deps)
do
if [ `awk "BEGIN {print index(\"$i\", \"$j\")}"` -ne 0 ]; then
# echo Skipping file = [$i]
skipfile=0
break
fi
done
fi
if [ "$skipfile" -eq "0" ] && [ ! -e "$d/$(basename "$i")" ]; then
echo Including file = [$i]
${_cp} -f $i ${d}
fi
done
# Works with 32 and 64 bit ld-linux
#sldl="$(ldd $pFILE | grep 'ld-linux' | awk '{ print $1}')"
#sldlsubdir="${sldl%/*}"
# [ ! -f ${d}${sldl} ] && ${_cp} -f ${sldl} ${d}${sldlsubdir}
#if [ ! -f ${d}${sldl} ] ; then
# echo Including file = [${sldl}]
# ${_cp} -f ${sldl} ${d}
#fi
}
usage(){
echo "Error: Wrong syntax. Example: $0 megaglest"
exit 1
}
[ $# -eq 0 ] && usage
if [ ! -d "$BASE" ]; then mkdir -p "$BASE"; fi
# copy all files
for f in $file
do
sync_support_libs "${BASE}" "${f}"
done
# copy vlc's plugins if libvlc was copied
if [ "$(find $BASE -type f -name "libvlc.*")" != "" ]; then
LIBVLC_DIR_CHECK="$( ldd "$1" | grep "libvlc\." | sort -u | awk '{print $3}' | head -1 )"
if [ "$LIBVLC_DIR_CHECK" != "" ]; then
LIBVLC_DIR="$(dirname "$LIBVLC_DIR_CHECK")"
if [ -d "$LIBVLC_DIR/vlc/plugins" ]; then
mkdir -p "$BASE/vlc"
echo "Including plugins directory for VLC from = [$LIBVLC_DIR/vlc]"
cp -f -r "$LIBVLC_DIR/vlc/plugins" "$BASE/vlc/"
fi
fi
fi

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#!/bin/bash
# Use this script to produce a google-breakpad stacktrace from a megaglest dmp file
# ----------------------------------------------------------------------------
# Written by Mark Vejvoda <mark_vejvoda@hotmail.com>
# Copyright (c) 2013 Mark Vejvoda under GNU GPL v3.0+
CURRENTDIR="$(dirname $(readlink -f $0))"
SYMBOLS_DIR=${CURRENTDIR}/"linux_symbols"
usage(){
echo "Syntax : $0 yourcrashfile.dmp
echo "Example: $0 ./328eaddc-c1d5-9eee-3ca1e6a4-0ce3f6a6.dmp
exit 1
}
[ $# -eq 0 ] && usage
echo "About to produce stack trace for $1"
echo "Symbols folder: ${SYMBOLS_DIR}"
${CURRENTDIR}/../../google-breakpad/src/processor/minidump_stackwalk $1 ${CURRENTDIR}/${SYMBOLS_DIR}

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#!/bin/bash
# Use this script to produce a google-breakpad symbol file for megaglest
# ----------------------------------------------------------------------------
# Written by Mark Vejvoda <mark_vejvoda@hotmail.com>
# Copyright (c) 2013 Mark Vejvoda under GNU GPL v3.0+
CURRENTDIR="$(dirname $(readlink -f $0))"
SYMBOLS_DIR=${CURRENTDIR}/"linux_symbols"
mkdir -p ${SYMBOLS_DIR}
echo "Symbols folder: ${SYMBOLS_DIR}"
python ${CURRENTDIR}/symbolstore.py ${CURRENTDIR}/../../google-breakpad/src/tools/linux/dump_syms/dump_syms ${SYMBOLS_DIR} ${CURRENTDIR}/megaglest

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#! /bin/sh
# Use this script to test performance while running MegaGlest
# ----------------------------------------------------------------------------
# Written by Mark Vejvoda <mark_vejvoda@hotmail.com>
# Copyright (c) 2011 Mark Vejvoda under GNU GPL v3.0+
exec 3>&1
export GLIBCPP_FORCE_NEW=1
export GLIBCXX_FORCE_NEW=1
export G_SLICE=always-malloc
exec valgrind --tool=callgrind \
"$@" 2>&1 1>&3 3>&- |
sed 's/^==[0-9]*==/==/' >&2 1>&2 3>&-
echo 'Look for a generated file called callgrind.out.x.'
echo 'You can then use kcachegrind tool to read this file.'
echo 'It will give you a graphical analysis of things with results like which lines cost how much.'

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@@ -1,40 +0,0 @@
#!/bin/bash
# Use this script to check MegaGlest Source Code for errors using cppcheck
# ----------------------------------------------------------------------------
# Written by Mark Vejvoda <mark_vejvoda@hotmail.com>
# Copyright (c) 2011 Mark Vejvoda under GNU GPL v3.0+
if ! cppcheck_loc="$(type -p "cppcheck")" || [ -z "$cppcheck_loc" ]; then
# install cppcheck
echo "CPPCHECK is not installed, installing now..."
sudo apt install cppcheck
fi
# (Actual) Location of the cppcheck binary
CPPCHECK=$(readlink -f $(which cppcheck))
# cppcheck now depends on this library (see 'cppcheck --help' for the '--library' option)
# If you use the Debian / Ubuntu package set this to: /usr/share/cppcheck/cfg/std.cfg
if [ -e "$(dirname $CPPCHECK)/cfg/std.cfg" ]; then
CPPCHECKLIB=$(dirname $CPPCHECK)/cfg/std.cfg
elif [ -e "/usr/share/cppcheck/cfg/std.cfg" ]; then
CPPCHECKLIB=/usr/share/cppcheck/cfg/std.cfg
fi
# File to write results to
LOGFILE=/tmp/cppcheck.log
$CPPCHECK ../../source/ \
-i ../../source/win32_deps \
-i ../../source/configurator \
-i ../../source/shared_lib/sources/libircclient \
-i ../../source/shared_lib/sources/platform/miniupnpc \
-i ../../source/shared_lib/sources/streflop \
--library=$CPPCHECKLIB \
--enable=all \
--force \
--verbose \
2> $LOGFILE
echo "Results from cppcheck were written to $LOGFILE"

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#!/bin/bash
# Use this script to gather MegaGlest performance stats
# ----------------------------------------------------------------------------
# Written by Mark Vejvoda <mark_vejvoda@hotmail.com>
# Copyright (c) 2012 Mark Vejvoda under GNU GPL v3.0+
echo 'Recording performnce stats...'
echo 'cat /proc/sys/kernel/kptr_restrict'
echo '1'
#echo 'echo 0 > /proc/sys/kernel/kptr_restrict'
echo 'sudo sh -c "echo 0 > /proc/sys/kernel/kptr_restrict"'
echo 'cat /proc/sys/kernel/kptr_restrict'
echo '0'
perf record ./megaglest $@
perf report

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#! /bin/sh
# Use this script to track memory use and errors while running MegaGlest
# ----------------------------------------------------------------------------
# Written by Mark Vejvoda <mark_vejvoda@hotmail.com>
# Copyright (c) 2011 Mark Vejvoda under GNU GPL v3.0+
exec 3>&1
export GLIBCPP_FORCE_NEW=1
export GLIBCXX_FORCE_NEW=1
export G_SLICE=always-malloc
exec valgrind --num-callers=20 \
--leak-check=yes \
--leak-resolution=high \
--show-reachable=yes \
"$@" 2>&1 1>&3 3>&- |
sed 's/^==[0-9]*==/==/' >&2 1>&2 3>&-

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@@ -1,354 +0,0 @@
#!/bin/sh
#
# Start a headless game server (and keep it running)
#
# Using this script, a headless game server is started, waiting for players to
# connect (if your firewall configuration permits). Players connect and start a
# game. As soon as the game ends, the server will quit, and this script will
# start up a new server again. This is a stability measure to rule out
# the unlikely case where side effects (such as memory leaks or corruption)
# could drain on system resources.
#
# For this to work, Internet originated traffic must be able to reach the
# server on the following ports:
# TCP port 61357: game protocol port
# TCP port 61358: FTP control port
# TCP ports 61359 to 61366: FTP data ports
#
# Once publishing to the master server succeeded (this can be verified at
# master server's site) you may connect to your headless game server
# using a copy of game you have installed on a Desktop computer. The first
# user connecting to a headless server controls it. If this user disconnects,
# the next user who connects (or had already connected) takes control.
#
# ----------------------------------------------------------------------------
# 2013 Written by Tom Reynolds <tomreyn[at]zetaglest.org>
# 2015 Rewritten by filux <heross(@@)o2.pl>
# Copyright (c) 2013-2017 under GNU GPL v3.0+
# ----------------------------------------------------------------------------
LANG=C
trap "kill -- -$$" HUP INT QUIT TERM EXIT
KERNEL="$(uname -s | tr '[A-Z]' '[a-z]')"
if [ "$KERNEL" = "linux" ] || [ "$(echo "$(readlink -f "$0" >/dev/null 2>&1; echo $?)" | grep '^[0-9]$')" -eq "0" ]; then
GAMEDIR="$(dirname "$(readlink -f "$0")")"
else
GAMEDIR="$(cd "$(dirname "$0")"; pwd)"
fi
HOME_DIR="$HOME"
B_SCRIPT_DIR="$GAMEDIR"
# -------
# useful for mods
BASIC_SCRIPT="start_zetaglest"
FAKE_EXC_BINARY_MAC="ZetaGlest"
EXC_BINARY="zetaglest"
EXC_BINARY_DISTRO="zetaglest"
SHORT_GAME_NAME="zetaglest"
# -------
PORTSTART=62001
NUM_OM_SERVERS=2
NUM_OA_SERVERS=1
SERVER_HARDW_MAX_LOAD_PERC="100"
# Log file location (beware, this can grow large)
# LOG_SERVER=/dev/null
if [ "$(which curl 2>/dev/null)" = "" ]; then
echo "WARNING: Downloading tool 'curl' DOES NOT EXIST on this system, please install it." >&2
fi
if [ "$KERNEL" = "darwin" ]; then
if [ -e "$GAMEDIR/../../MacOS/$FAKE_EXC_BINARY_MAC" ]; then
BASIC_SCRIPT="$FAKE_EXC_BINARY_MAC"; B_SCRIPT_DIR="$(cd "${GAMEDIR}/../../MacOS/"; pwd)"
elif [ -e "$GAMEDIR/$FAKE_EXC_BINARY_MAC.sh" ]; then
BASIC_SCRIPT="$FAKE_EXC_BINARY_MAC.sh"
fi
fi
if [ "$(which lscpu 2>/dev/null)" != "" ]; then NUMCORES="$(lscpu -p | grep -cv '^#')"
elif [ "$(which sysctl 2>/dev/null)" != "" ]; then NUMCORES="$(sysctl -n hw.ncpu)"; fi
if [ "$NUMCORES" = "" ]; then NUMCORES=1; fi
echo "Notice: Detected processor with $NUMCORES cores." >&2
case $NUMCORES in
1) MAX_LOAD_MULT="0.65";; 2) MAX_LOAD_MULT="0.75";; 3) MAX_LOAD_MULT="0.82";;
4) MAX_LOAD_MULT="0.88";; 5) MAX_LOAD_MULT="0.92";; *) MAX_LOAD_MULT="0.95";;
esac
if [ "$SERVER_HARDW_MAX_LOAD_PERC" -gt "100" ]; then SERVER_HARDW_MAX_LOAD_PERC=100; fi
MAX_LOAD="$(echo "$NUMCORES $MAX_LOAD_MULT $SERVER_HARDW_MAX_LOAD_PERC" | awk '{print $1*$2*($3/100)}')"
if [ "$1" != "" ] && [ "$(echo "$1" | grep '^[0-9]\+$')" != "" ]; then SERVERCOUNT="$1"
else SERVERCOUNT=0; fi
if [ "$2" != "" ] && [ "$(echo "$2" | grep '[0-9.:]\+' | grep -v '[A-Za-z]')" != "" ]; then
SERVER_GREP_IP="$(echo "$2" | sed 's/\./\\./g')"; else SERVER_GREP_IP=""; fi
if [ "$3" != "" ] && [ "$(echo "$3" | grep '^[0-9]\+$')" != "" ]; then PORTSTART="$3"; fi
if [ "$4" != "" ]; then SERVERTITLE="$4"; fi
PORT="$(($PORTSTART + (($SERVERCOUNT - 1) * 11)))"; STATUSPORT="$(($PORT - 1))"
PORT_FD="$(echo "$PORT" | cut -c1-2)"; PORT_NLD="$((${#PORT} - ${#PORT_FD}))"
PORT_FDX="$PORT_FD"; c=1; while [ "$c" -le "$PORT_NLD" ]; do PORT_FDX="$(echo "${PORT_FDX}X")"; c="$(($c + 1))"; done
IDLE_TIME_MOD=12
if [ "$NUM_OA_SERVERS" -ge "$NUM_OM_SERVERS" ]; then NUM_OS_MOD="$NUM_OA_SERVERS"
else NUM_OS_MOD="$NUM_OM_SERVERS"; fi
if [ "$NUM_OS_MOD" -lt "3" ]; then NUM_OS_SMOD="$(($NUM_OS_MOD + 1))"
else NUM_OS_SMOD="$(($NUM_OS_MOD + ($NUM_OS_MOD / 3)))"; fi
if [ "$SERVERCOUNT" -ge "1" ]; then
IDLE_TIME_MOD="$((18 + ($NUM_OS_MOD * 2) - ($SERVERCOUNT * 2)))"
if [ "$IDLE_TIME_MOD" -lt "2" ]; then IDLE_TIME_MOD=2
elif [ "$IDLE_TIME_MOD" -gt "24" ]; then IDLE_TIME_MOD=24; fi
fi
MAX_IDLE_TIME="$(($IDLE_TIME_MOD * 3600))"
SERVER_SCRIPT="$(basename "$0")"
if [ -f "$GAMEDIR/glest.ini" ]; then
GLEST_INI="$(cat "$GAMEDIR/glest.ini" | sed -e 's:\$HOME:'"$HOME_DIR"':g')"
LOG_DIR="$(echo "$GLEST_INI" | grep '^LogPath=' | awk -F '=' '{print $2}')"
# e.g. on macos are problems with more advanced using awk ^
if [ "$LOG_DIR" != "" ] && [ "$(echo "$LOG_DIR" | grep '/$')" ]; then LOG_DIR="${LOG_DIR%?}"; fi
MASTER_SERVER="$(echo "$GLEST_INI" | grep '^Masterserver=' | awk -F '=' '{print $2}')"
if [ "$(echo "$MASTER_SERVER" | grep '/$')" ]; then CLEAR_M_SERVER="${MASTER_SERVER}showServersForGlest.php"
else CLEAR_M_SERVER="$MASTER_SERVER/showServersForGlest.php"; fi
if [ "$SERVERCOUNT" -gt "0" ]; then
USER_DATA_DIR="$(echo "$GLEST_INI" | grep '^UserData_Root=' | awk -F '=' '{print $2}')"
if [ "$USER_DATA_DIR" != "" ] && [ "$(echo "$USER_DATA_DIR" | grep '/$')" ]; then
USER_DATA_DIR="${USER_DATA_DIR%?}"
fi
if [ "$SERVERTITLE" = "" ] && [ -f "$USER_DATA_DIR/glestuser.ini" ]; then
GLEST_USER_INI="$(cat "$USER_DATA_DIR/glestuser.ini")"
SERVERNAME="$(echo "$GLEST_USER_INI" | grep '^NetPlayerName=' | awk -F '=' '{print $2}')"
if [ "$SERVERNAME" = "" ]; then SERVERNAME="Unknown"; fi
fi
fi
elif [ "$SERVER_GREP_IP" != "" ]; then
echo "WARNING: file 'glest.ini' not found, maybe '$SERVER_SCRIPT' script is placed in the wrong location." >&2
fi
EXC_BINARY_FPID="$EXC_BINARY"; EXC_BINARY_DISTRO_W="$(which "$EXC_BINARY_DISTRO" 2>/dev/null)"
if [ -e "$B_SCRIPT_DIR/$BASIC_SCRIPT" ]; then SERVER_EXEC="$B_SCRIPT_DIR/$BASIC_SCRIPT"
elif [ -e "$GAMEDIR/$EXC_BINARY" ]; then SERVER_EXEC="$GAMEDIR/$EXC_BINARY"
else SERVER_EXEC="$EXC_BINARY_DISTRO_W"; EXC_BINARY_FPID="$EXC_BINARY_DISTRO"; fi
if [ "$SERVERCOUNT" -eq "0" ]; then
#if [ "$SERVER_EXEC" != "$EXC_BINARY_DISTRO_W" ]; then ulimit -c unlimited; fi
USED_PORTS=""; LOG_FILE="server.log"
RestartMarker="${SHORT_GAME_NAME}-server-restart.log"
else
USED_PORTS="--use-ports=$PORT,$PORT,$STATUSPORT "
RestartMarker="${SHORT_GAME_NAME}-server-restart-${PORT}.log"
WaitMarker="${SHORT_GAME_NAME}-server-wait-${PORT_FDX}.log"
LOG_FILE="server_${SERVERCOUNT}.log"
SERVERNAME="$SERVERNAME-${SERVERCOUNT}"
fi
SingleSMarker=".${SHORT_GAME_NAME}-server-single.log"
if [ "$LOG_DIR" != "" ]; then
if [ ! -f "$LOG_DIR/$SingleSMarker" ] && [ "$SERVERCOUNT" -le "1" ]; then
echo "#" > "$LOG_DIR/$SingleSMarker"; sleep 1s
elif [ -f "$LOG_DIR/$SingleSMarker" ] && [ "$SERVERCOUNT" -gt "1" ]; then
sleep 1s; rm -f "$LOG_DIR/$SingleSMarker"
fi
fi
if [ "$SERVERTITLE" = "" ] && [ "$SERVERNAME" != "" ]; then SERVERTITLE="$SERVERNAME"; fi
if [ "$SERVERCOUNT" -gt "0" ]; then
echo "Info: Server '$SERVERTITLE' nr. $SERVERCOUNT ($2 ; $PORT)." >&2
sleep "$(($SERVERCOUNT * 5))"s
fi
SER_PARAMETERS="--headless-server-mode=vps,exit"
#^ parameters without spaces and numbers inside
SER_GREP_PARAMETERS="$(echo "${USED_PORTS}$SER_PARAMETERS" | sed 's/--/\\--/g')"
if [ "$LOG_SERVER" != "" ]; then :
elif [ "$LOG_DIR" != "" ]; then
mkdir -p "$LOG_DIR"
LOG_SERVER="$LOG_DIR/$LOG_FILE"
else
LOG_SERVER=/dev/null
fi
cd "$GAMEDIR"
AVG_LOAD="unknown"; SER_SITUATION="unknown"; CHECK_AVG_LOAD_M=0
if [ -e "/proc/loadavg" ]; then CHECK_AVG_LOAD_M=1
elif [ "$(which sysctl 2>/dev/null)" != "" ]; then CHECK_AVG_LOAD_M=2; fi
while true; do
if [ "$LOG_SERVER" != "/dev/null" ] && [ -f "$LOG_SERVER" ] && [ "$(wc -c < "$LOG_SERVER")" -gt "250000" ]; then
mv -f "$LOG_SERVER" "$LOG_SERVER.1"; fi
if [ -e "core" ]; then mv -f "core" "core.1"; fi
date >> "$LOG_SERVER"
while true; do
if [ "$CHECK_AVG_LOAD_M" -eq "1" ]; then
AVG_LOAD="$(awk '{print $2}' /proc/loadavg)"
elif [ "$CHECK_AVG_LOAD_M" -eq "2" ]; then
AVG_LOAD="$(sysctl -n vm.loadavg | awk -F '{' '{print $2}' | awk '{print $2}')"
fi
if [ "$AVG_LOAD" != "unknown" ]; then
SER_SITUATION="$(echo "$AVG_LOAD $MAX_LOAD" | awk '{if ($1 > $2) print "highload"}')"
fi
if [ "$SER_SITUATION" = "highload" ]; then
if [ "$OLD_SER_SITUATION_STATUS" = "" ]; then
echo "WARNING: Detected high load on the server." >&2
OLD_SER_SITUATION_STATUS="yes"
fi
sleep 2.5m; sleep "$((RANDOM % 30))"s
else
OLD_SER_SITUATION_STATUS=""; NUM_O_FREE_SER=""
if [ "$LOG_DIR" != "" ] && [ ! -f "$LOG_DIR/$SingleSMarker" ]; then
if [ "$MASTER_SERVER" != "" ] && [ "$SERVER_GREP_IP" != "" ]; then
if [ "$WaitMarker" != "" ] && [ ! -f "$LOG_DIR/$WaitMarker" ]; then
echo "#" > "$LOG_DIR/$WaitMarker"; sleep 1s
fi
if [ -f "$LOG_DIR/$WaitMarker" ]; then
InWaitMarker="$(cat "$LOG_DIR/$WaitMarker" | tail -1 | grep '^[0-9]*$')"
if [ "$InWaitMarker" = "" ] || \
[ "$(find "$LOG_DIR/" -maxdepth 1 -name "$WaitMarker" -mmin +30)" ]; then
InWaitMarker=100; NUM_O_FREE_SER=103
fi
if [ "$SERVERCOUNT" -lt "$InWaitMarker" ]; then
echo "$SERVERCOUNT" >> "$LOG_DIR/$WaitMarker"; InWaitMarker="$SERVERCOUNT"
fi
fi
fi
if [ -f "$LOG_DIR/$WaitMarker" ] && [ "$NUM_O_FREE_SER" != "103" ] && \
[ "$(($(date +%s)-$(date +%s -r "$LOG_DIR/$WaitMarker")))" -le "30" ]; then
NUM_O_FREE_SER=102
elif [ "$MASTER_SERVER" != "" ] && [ "$SERVER_GREP_IP" != "" ]; then
if [ "$SERVERCOUNT" -ne "$InWaitMarker" ]; then
NUM_O_FREE_SER=101
elif [ "$OLD_InWaitMarker" = "" ] || [ "$InWaitMarker" -ne "$OLD_InWaitMarker" ]; then
NUM_O_FREE_SER=100; OLD_InWaitMarker="$InWaitMarker"
fi
if [ "$NUM_O_FREE_SER" = "" ]; then
FIND_ALL_SER="$(curl -s -L "$CLEAR_M_SERVER")"; M_SERVER_STATUS="$?"
FIND_OUR_SER="$(echo "$FIND_ALL_SER" | grep '^\([^|]*|\)\{4\}'"$SERVER_GREP_IP"'|' \
| grep '^\([^|]*|\)\{11\}'"$PORT_FD"'[0-9]\{'"$PORT_NLD"'\}|')"
NUM_O_O_SER="$(echo "$FIND_OUR_SER" | wc -l)"
if [ "$NUM_O_O_SER" -eq "0" ]; then M_SERVER_STATUS=111; fi
if [ "$NUM_O_O_SER" != "" ] && [ "$NUM_O_O_SER" -lt "$NUM_OM_SERVERS" ]; then :
elif [ "$SERVERCOUNT" -le "$NUM_OS_SMOD" ]; then
NUM_O_FREE_SER="$(echo "$FIND_OUR_SER" | grep '^\([^|]*|\)\{10\}0|' -c)"
else
NUM_O_FREE_SER="$(echo "$FIND_OUR_SER" | grep '^\([^|]*|\)\{13\}0|' -c)"
fi
fi
fi
fi
if [ "$NUM_O_FREE_SER" != "" ] && [ "$NUM_O_FREE_SER" -ge "$NUM_OA_SERVERS" ]; then
if [ "$OLD_NUM_OFS_STATUS" = "" ] && [ "$NUM_O_FREE_SER" -ne "100" ]; then
echo "Notice: Waiting for situation when server may be really needed." >&2
OLD_NUM_OFS_STATUS="yes"
fi
else
if [ "$M_SERVER_STATUS" = "" ] || [ "$M_SERVER_STATUS" -eq "0" ] || [ "$SERVERCOUNT" -le "1" ]; then
OLD_NUM_OFS_STATUS=""
if [ -f "$LOG_DIR/$WaitMarker" ]; then echo "#" > "$LOG_DIR/$WaitMarker"; fi
break
else
echo "WARNING: Detected some problems with connection to master server." >&2
M_SERVER_STATUS=""
fi
fi
sleep 32s
fi
done
if [ "$SERVERCOUNT" -eq "1" ] && [ ! -e "$GAMEDIR/${SHORT_GAME_NAME}-mini-update.sh" ] && \
[ -e "$GAMEDIR/../${SHORT_GAME_NAME}-dev_version-update.sh" ]; then
if [ ! -f "$GAMEDIR/${SHORT_GAME_NAME}-dev_version-update-done.log" ]; then
echo "... dev_version update:" >&2
"$GAMEDIR/../${SHORT_GAME_NAME}-dev_version-update.sh" "$GAMEDIR"; sleep 1s
echo "#" > "$GAMEDIR/${SHORT_GAME_NAME}-dev_version-update-done.log"; sleep 1s
#"$GAMEDIR/$SERVER_SCRIPT" "$@" &
#break
else
rm -f "$GAMEDIR/${SHORT_GAME_NAME}-dev_version-update-done.log"
fi
fi
echo 'Starting server...' | tee -a "$LOG_SERVER"
if [ "$MASTER_SERVER" != "" ] && [ "$SERVER_GREP_IP" != "" ]; then
( check_nr=0; force_restart=0; loop_start="yes"; BeginTime="$(date +"%s")"; sleep 4m
while true; do
SER_PID="$(ps -ef | grep "[ \t/]$EXC_BINARY_FPID $SER_GREP_PARAMETERS" | grep -v 'grep' | awk '{print $2}')"
if [ "$loop_start" = "yes" ]; then SER_PID_S="$SER_PID"; loop_start="no"; fi
CheckTime="$(date +"%s")"; DiffTime="$(($CheckTime-$BeginTime))"
if [ "$SER_PID" != "" ] && [ "$SER_PID" = "$SER_PID_S" ]; then
FIND_SER="$(curl -s -L "$CLEAR_M_SERVER" | grep '^\([^|]*|\)\{4\}'"$SERVER_GREP_IP"'|' \
| grep '^\([^|]*|\)\{11\}'"$PORT"'|')"
if [ "$FIND_SER" = "" ]; then
check_nr="$(($check_nr + 1))"
if [ "$OLD_FIND_SER_STATUS" = "" ]; then
echo "WARNING: The master server doesn't see this server." >&2
OLD_FIND_SER_STATUS="yes"
elif [ "$check_nr" -eq "120" ]; then
echo "ERROR: The master server doesn't see this server for over 4 hours." >&2; force_restart=1
fi
else
OLD_FIND_SER_STATUS=""
SER_STATUS="$(echo "$FIND_SER" | awk -F '|' '{print $14}')"
if [ "$SER_STATUS" = "" ] || [ "$(echo "$SER_STATUS" | grep '^[0-9]\+$')" = "" ]; then
echo "ERROR: Server status cannot be determined." >&2
fi
fi
if [ "$SER_STATUS" != "2" ] && [ "$DiffTime" -gt "$MAX_IDLE_TIME" ]; then
echo "Notice: The server is working continuously for over $IDLE_TIME_MOD hour(s)." >&2; force_restart=1
elif [ "$SER_STATUS" != "" ] && [ "$SER_STATUS" -eq "2" ]; then
if [ "$OLD_PROG_STATUS" = "" ]; then
echo "Status: Game in progress..." >&2
OLD_PROG_STATUS="yes"; BeginTime2="$(date +"%s")"
fi
DiffTime2="$(($CheckTime-$BeginTime2))"
if [ "$DiffTime2" -gt "14400" ]; then
echo "WARNING: The game is in progress for over 4 hours." >&2; force_restart=1
else
sleep 8m
fi
elif [ "$SER_STATUS" != "" ] && [ "$SER_STATUS" -eq "1" ]; then
if [ "$OLD_READY_STATUS" = "" ]; then
OLD_READY_STATUS="yes"; BeginTime3="$(date +"%s")"
fi
DiffTime3="$(($CheckTime-$BeginTime3))"
if [ "$DiffTime3" -gt "3600" ]; then
echo "WARNING: The game seems to waiting for start for over an hour." >&2; force_restart=1
fi
else
OLD_READY_STATUS=""
fi
if [ "$SER_STATUS" != "" ] && [ "$SER_STATUS" -ne "2" ]; then OLD_PROG_STATUS=""; fi
if [ "$force_restart" -eq "1" ]; then
if [ "$check_nr" -lt "120" ]; then check_nr=120; fi
if [ "$LOG_DIR" != "" ]; then echo "#" > "$LOG_DIR/$RestartMarker"; sleep 2s; fi
if [ "$check_nr" -ge "123" ]; then kill -9 "$SER_PID"
else kill "$SER_PID"; fi
elif [ "$FIND_SER" != "" ]; then
check_nr=0
fi
sleep 2m
else
break
fi
done
) &
fi
if [ "$SERVERTITLE" != "" ]; then
"$SERVER_EXEC" ${USED_PORTS}"$SER_PARAMETERS" --server-title="Headless (${SERVERTITLE})" >> "$LOG_SERVER" 2>&1
else
"$SERVER_EXEC" ${USED_PORTS}"$SER_PARAMETERS" >> "$LOG_SERVER" 2>&1
fi
if [ "$?" -ne "0" ]; then
if [ ! -f "$LOG_DIR/$RestartMarker" ]; then
echo 'ERROR: Server has quit unexpectedly.' >> "$LOG_SERVER"
echo 'ERROR: Server has quit unexpectedly.' >&2
if [ "$SERVERCOUNT" -eq "0" ]; then
echo ' Please inspect '"$LOG_SERVER"'.' >&2
exit 1
fi
sleep 5s
if [ "$SERVERCOUNT" -eq "1" ] && [ -e "$GAMEDIR/${SHORT_GAME_NAME}-mini-update.sh" ] && \
[ "$SERVER_GREP_IP" != "" ] && [ "$MINI_UPDATE_USED" = "" ]; then
echo "... attempt to perform mini update, which may solve tiny problems:" >&2
"$GAMEDIR/${SHORT_GAME_NAME}-mini-update.sh"; sleep 1s
MINI_UPDATE_USED="yes"
fi
else
echo 'Notice: Server was restarted by script.' >> "$LOG_SERVER"
if [ "$LOG_DIR" != "" ]; then rm -f "$LOG_DIR/$RestartMarker"; fi
fi
sleep 2s
else
echo 'Server has quit.' | tee -a "$LOG_SERVER"
fi
done