From b337b069eba220ef4020b3e51f5840a28bf6e37b Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Mon, 15 Oct 2012 06:54:29 +0000 Subject: [PATCH] - attempt to fix client timeout issues in client connected menu when downloading files --- source/glest_game/menu/menu_state_connected_game.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/glest_game/menu/menu_state_connected_game.cpp b/source/glest_game/menu/menu_state_connected_game.cpp index b4c8232fe..688df2990 100644 --- a/source/glest_game/menu/menu_state_connected_game.cpp +++ b/source/glest_game/menu/menu_state_connected_game.cpp @@ -2051,6 +2051,7 @@ void MenuStateConnectedGame::update() { pingCount >= 3 && clientInterface->getLastPingLag() >= (GameConstants::networkPingInterval * 3)) { if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__); + clientInterface->updateLobby(); MutexSafeWrapper safeMutexFTPProgress((ftpClientThread != NULL ? ftpClientThread->getProgressMutex() : NULL),string(__FILE__) + "_" + intToStr(__LINE__)); if(fileFTPProgressList.empty() == true) { Lang &lang= Lang::getInstance();