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- enable using steam statistics to save players network based game end game stats to steam
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@@ -43,6 +43,7 @@ bool IsNumeric(const char *p, bool allowNegative=true);
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string formatNumber(uint64 f);
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double getTimeDuationMinutes(int frames, int updateFps);
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string getTimeDuationString(int frames, int updateFps);
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}}//end namespace
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