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https://github.com/glest/glest-source.git
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trying to fix mac build
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@@ -18,13 +18,14 @@
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#include "sdl_private.h"
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#include "sdl_private.h"
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#include "noimpl.h"
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#include "noimpl.h"
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#include "util.h"
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#include "util.h"
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//#include "window.h"
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#include "window.h"
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#include <vector>
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#include <vector>
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//#include <SDL_image.h>
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//#include <SDL_image.h>
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#include "leak_dumper.h"
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#include "leak_dumper.h"
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using namespace Shared::Graphics::Gl;
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using namespace Shared::Graphics::Gl;
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using namespace Shared::Util;
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using namespace Shared::Util;
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using namespace Shared::Graphics;
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namespace Shared{ namespace Platform{
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namespace Shared{ namespace Platform{
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@@ -181,7 +182,7 @@ BOOL makeGLDisplayListFirst(unichar first, int count, GLint base, NSFont *font,
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}
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}
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void createGlFontBitmaps(uint32 &base, const string &type, int size, int width,
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void createGlFontBitmaps(uint32 &base, const string &type, int size, int width,
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int charCount, Shared::Graphics::FontMetrics &metrics) {
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int charCount, FontMetrics &metrics) {
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//@FF@ keep the reduction ratio ???
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//@FF@ keep the reduction ratio ???
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@@ -200,7 +201,7 @@ void createGlFontBitmaps(uint32 &base, const string &type, int size, int width,
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}
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}
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void createGlFontOutlines(uint32 &base, const string &type, int width,
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void createGlFontOutlines(uint32 &base, const string &type, int width,
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float depth, int charCount, Shared::Graphics::FontMetrics &metrics) {
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float depth, int charCount, FontMetrics &metrics) {
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NOIMPL;
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NOIMPL;
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}
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}
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}}//end namespace
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}}//end namespace
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