trying to fix mac build

This commit is contained in:
Mark Vejvoda
2011-11-19 19:28:04 +00:00
parent 41135b238b
commit b444318bf4

View File

@@ -18,13 +18,14 @@
#include "sdl_private.h" #include "sdl_private.h"
#include "noimpl.h" #include "noimpl.h"
#include "util.h" #include "util.h"
//#include "window.h" #include "window.h"
#include <vector> #include <vector>
//#include <SDL_image.h> //#include <SDL_image.h>
#include "leak_dumper.h" #include "leak_dumper.h"
using namespace Shared::Graphics::Gl; using namespace Shared::Graphics::Gl;
using namespace Shared::Util; using namespace Shared::Util;
using namespace Shared::Graphics;
namespace Shared{ namespace Platform{ namespace Shared{ namespace Platform{
@@ -181,7 +182,7 @@ BOOL makeGLDisplayListFirst(unichar first, int count, GLint base, NSFont *font,
} }
void createGlFontBitmaps(uint32 &base, const string &type, int size, int width, void createGlFontBitmaps(uint32 &base, const string &type, int size, int width,
int charCount, Shared::Graphics::FontMetrics &metrics) { int charCount, FontMetrics &metrics) {
//@FF@ keep the reduction ratio ??? //@FF@ keep the reduction ratio ???
@@ -200,7 +201,7 @@ void createGlFontBitmaps(uint32 &base, const string &type, int size, int width,
} }
void createGlFontOutlines(uint32 &base, const string &type, int width, void createGlFontOutlines(uint32 &base, const string &type, int width,
float depth, int charCount, Shared::Graphics::FontMetrics &metrics) { float depth, int charCount, FontMetrics &metrics) {
NOIMPL; NOIMPL;
} }
}}//end namespace }}//end namespace