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https://github.com/glest/glest-source.git
synced 2025-08-20 15:11:20 +02:00
Fixed potential networking bugs
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@@ -1163,10 +1163,10 @@ namespace Game {
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ultraResourceAttack = (aiInterface->getControlType() == ctCpuUltra)
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&& random.randRange(0, 2) == 1;
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bool
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megaResourceAttack = (aiInterface->getControlType() == ctCpuZeta)
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zetaResourceAttack = (aiInterface->getControlType() == ctCpuZeta)
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&& random.randRange(0, 1) == 1;
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if (megaResourceAttack || ultraResourceAttack) {
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if (zetaResourceAttack || ultraResourceAttack) {
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Map *
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map = aiInterface->getMap();
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@@ -1347,7 +1347,7 @@ namespace Game {
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// world->getFaction(factionIndex)->getPersonalityType(),world->getFaction(factionIndex)->getIndex(),world->getFaction(factionIndex)->getControlType(),settings->getNetworkPlayerStatuses(factionIndex));
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//printf("#2 nctPlayerStatusChange factionIndex = %d playerStatus = %d\n",factionIndex,playerStatus);
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settings->setFactionControl(factionIndex, ctCpuUltra);
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settings->setFactionControl(factionIndex, ctCpuZeta);
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settings->setResourceMultiplierIndex(factionIndex,
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settings->
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getFallbackCpuMultiplier
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@@ -1356,7 +1356,7 @@ namespace Game {
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//game->get
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Faction *
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faction = this->world->getFaction(factionIndex);
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faction->setControlType(ctCpuUltra);
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faction->setControlType(ctCpuZeta);
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if (!world->getGame()->getGameOver()
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&& !this->world->getGame()->
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@@ -698,7 +698,7 @@ namespace Game {
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"\nx " + floatToStr(stats.getResourceMultiplier(i), 1);
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} else if (stats.getPlayerLeftBeforeEnd(i) == true) {
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controlString +=
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"\n" + lang.getString("CpuZeta") + "\nx " +
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"\nx " +
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floatToStr(stats.getResourceMultiplier(i), 1);
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}
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@@ -1038,22 +1038,8 @@ namespace Game {
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return 0;
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}
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bool Faction::getCpuControl(bool enableServerControlledAI,
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bool isNetworkGame, NetworkRole role) const {
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bool result = false;
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if (enableServerControlledAI == false || isNetworkGame == false) {
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result = (control == ctCpuEasy || control == ctCpu
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|| control == ctCpuUltra || control == ctCpuZeta);
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} else {
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if (isNetworkGame == true) {
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if (role == nrServer) {
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result = (control == ctCpuEasy || control == ctCpu
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|| control == ctCpuUltra || control == ctCpuZeta);
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}
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}
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}
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return result;
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bool Faction::getCpuControl(bool enableServerControlledAI, bool isNetworkGame, NetworkRole role) const {
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return getCpuControl();
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}
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bool Faction::getCpuControl() const {
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@@ -545,7 +545,7 @@ Please contact the ZetaGlest team for more info.";
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char szBuf[8096] = "";
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snprintf(szBuf, 8096,
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"Invalid controller value specified in scenario: [%s] must be one of the following: closed, cpu-easy, cpu, cpu-ultra, cpu-zeta, human",
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"Invalid controller value specified in scenario: [%s] must be one of the following: closed, cpu-easy, cpu, cpu-ultra, cpu-mega, human",
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str.c_str());
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throw std::runtime_error(szBuf);
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}
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@@ -74,8 +74,6 @@ namespace Game {
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private:
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static const int maxResSearchRadius = 10;
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static const int harvestDistance = 5;
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static const int ultraResourceFactor = 3;
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static const int megaResourceFactor = 4;
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private:
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const GameCamera *gameCamera;
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@@ -2118,7 +2118,7 @@ namespace Shared {
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memset((char*) &bcaddr, 0, sizeof(bcaddr));
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bcaddr.sin_family = AF_INET;
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bcaddr.sin_addr.s_addr = htonl(INADDR_ANY);
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bcaddr.sin_port = port;
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bcaddr.sin_port = htons(port);
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int val = 1;
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#ifndef WIN32
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@@ -2985,7 +2985,7 @@ namespace Shared {
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if (SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork, "UDP Socket broadcast using IP [%s]\n", ipSubnetMaskList[idx].c_str());
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bcLocal[idx].sin_addr.s_addr = inet_addr(ipSubnetMaskList[idx].c_str()); //htonl( INADDR_BROADCAST );
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}
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bcLocal[idx].sin_port = port; // We are letting the OS fill in the port number for the local machine.
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bcLocal[idx].sin_port = htons(port); // We are letting the OS fill in the port number for the local machine.
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#ifdef WIN32
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bcfd[idx] = INVALID_SOCKET;
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#else
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