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https://github.com/glest/glest-source.git
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updated version number for development
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@@ -58,7 +58,7 @@ const char *folderDelimiter = "/";
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//int GameConstants::updateFps= 40;
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//int GameConstants::cameraFps= 100;
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const string g3dviewerVersionString= "v3.11.1";
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const string g3dviewerVersionString= "v3.12-dev";
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// Because g3d should always support alpha transparency
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string fileFormat = "png";
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@@ -32,7 +32,7 @@ const char *mailString = " http://bugs.megaglest.org";
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// !! Use minor versions !! Only major and minor version control compatibility!
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// typical version numbers look like this: v3.11-beta1.0 v3.12-dev v3.12.0
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// don't forget to update mk/linux/mg-version.sh
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const string glestVersionString = "v3.11.1";
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const string glestVersionString = "v3.12-dev";
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const string lastCompatibleSaveGameVersionString = "v3.9.0";
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#if defined(GITVERSION)
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@@ -43,7 +43,7 @@ const string lastCompatibleSaveGameVersionString = "v3.9.0";
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const string GIT_RawRev = string(GITVERSION);
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const string GIT_Rev = string("Rev: ") + string(GITVERSION);
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#else
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const string GIT_RawRev = "$5088.9d98d2e$";
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const string GIT_RawRev = "$5091.787074b$";
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const string GIT_Rev = "$Rev$";
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#endif
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@@ -46,7 +46,7 @@ string getGameReadWritePath(string lookupKey) {
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namespace MapEditor {
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const string mapeditorVersionString = "v3.11.1";
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const string mapeditorVersionString = "v3.12-dev";
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const string MainWindow::winHeader = "MegaGlest Map Editor " + mapeditorVersionString;
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// ===============================================
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@@ -3,11 +3,11 @@
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# Versions will be updated everywhere automatically.
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# Then you should commit changed files and that's all.
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CurrentGameVersion = "3.11.1";
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CurrentGameVersion = "3.12-dev";
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# ^ typical version numbers look like this: "3.11-beta1.0", "3.12-dev", "3.12.0"
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OldReleaseGameVersion = "3.11.0";
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OldReleaseGameVersion = "3.11.1";
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LastCompatibleSaveGameVersion = "3.9.0";
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GitCommitForRelease = "5088.9d98d2e";
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GitCommitForRelease = "5091.787074b";
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# ^ will be automatically generated
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