From b786387138ec9a1125b7b624f67f2d771392ef57 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Thu, 4 Oct 2012 23:28:27 +0000 Subject: [PATCH] - bugfix to hide multiplier when slots are not valid --- source/glest_game/menu/menu_state_connected_game.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/glest_game/menu/menu_state_connected_game.cpp b/source/glest_game/menu/menu_state_connected_game.cpp index 9fd678bdb..66e227bf8 100644 --- a/source/glest_game/menu/menu_state_connected_game.cpp +++ b/source/glest_game/menu/menu_state_connected_game.cpp @@ -1794,6 +1794,7 @@ void MenuStateConnectedGame::render() { labelPlayers[i].setVisible(true); labelPlayerNames[i].setVisible(true); listBoxControls[i].setVisible(true); + listBoxRMultiplier[i].setVisible(true); listBoxFactions[i].setVisible(true); listBoxTeams[i].setVisible(true); labelNetStatus[i].setVisible(true); @@ -3013,6 +3014,7 @@ bool MenuStateConnectedGame::loadMapInfo(string file, MapInfo *mapInfo, bool loa labelPlayers[i].setVisible(i+1 <= mapInfo->players); labelPlayerNames[i].setVisible(i+1 <= mapInfo->players); listBoxControls[i].setVisible(i+1 <= mapInfo->players); + listBoxRMultiplier[i].setVisible(i+1 <= mapInfo->players); listBoxFactions[i].setVisible(i+1 <= mapInfo->players); listBoxTeams[i].setVisible(i+1 <= mapInfo->players); labelNetStatus[i].setVisible(i+1 <= mapInfo->players);