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Added code to support toggling between windowed and fullscreen mode for win32 platform.
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@@ -330,6 +330,9 @@ void Window::toggleFullscreen() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] Window::isFullScreen == false [%d]\n",__FILE__,__FUNCTION__,__LINE__,handle);
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ShowWindow(handle, SW_RESTORE);
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}
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SDL_Surface *sf = SDL_GetVideoSurface();
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SDL_SetVideoMode(0, 0, 0, sf->flags ^SDL_FULLSCREEN);
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#else
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SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
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