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- updates to random number generation
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@@ -655,7 +655,7 @@ void ClientInterface::waitUntilReady(Checksum* checksum) {
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}
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//delay the start a bit, so clients have more room to get messages
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sleep(GameConstants::networkExtraLatency);
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//sleep(GameConstants::networkExtraLatency);
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
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}
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