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- coverity based bug fixes - round #1
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@@ -124,6 +124,7 @@ ParticleSystem::ParticleSystem(int particleCount) {
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particleSystemStartDelay= 0;
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this->particleOwner = NULL;
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this->particleSize = 0.0f;
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}
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ParticleSystem::~ParticleSystem() {
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