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- show more friendly message when out of synch detected.
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@@ -143,7 +143,7 @@ CommandResult Commander::tryGiveCommand(const Unit* unit, const CommandType *com
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}
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CommandResult Commander::tryGiveCommand(const Selection *selection, CommandClass commandClass, const Vec2i &pos, const Unit *targetUnit, bool tryQueue) const{
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if(!selection->isEmpty()){
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Vec2i refPos, currPos;
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CommandResultContainer results;
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@@ -503,7 +503,8 @@ Command* Commander::buildCommand(const NetworkCommand* networkCommand) const {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",szBuf);
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std::string worldLog = world->DumpWorldToLog();
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std::string sError = "worldLog = " + worldLog + " " + string(szBuf);
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//std::string sError = "worldLog = " + worldLog + " " + string(szBuf);
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std::string sError = "Error [#1]: Game is out of sync, please check log files for details.";
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throw runtime_error(sError);
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}
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@@ -522,7 +523,8 @@ Command* Commander::buildCommand(const NetworkCommand* networkCommand) const {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",szBuf);
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std::string worldLog = world->DumpWorldToLog();
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std::string sError = "worldLog = " + worldLog + " " + string(szBuf);
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//std::string sError = "worldLog = " + worldLog + " " + string(szBuf);
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std::string sError = "Error [#2]: Game is out of sync, please check log files for details.";
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throw runtime_error(sError);
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}
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