8 player fix for existing scenarios. Closed slots don't have to be set any more.

This commit is contained in:
Titus Tscharntke
2010-02-28 13:16:03 +00:00
parent 775386190a
commit bb637920fa
3 changed files with 34 additions and 6 deletions

View File

@@ -1,7 +1,7 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
@@ -109,6 +109,7 @@ public:
XmlAttribute *getAttribute(const string &name) const;
XmlNode *getChild(int i) const;
XmlNode *getChild(const string &childName, int childIndex=0) const;
bool hasChildAtIndex(const string &childName, int childIndex=0) const;
bool hasChild(const string &childName) const;
XmlNode *getParent() const;