mirror of
https://github.com/glest/glest-source.git
synced 2025-08-11 10:54:01 +02:00
Added a new menu item in join menu and added a threaded callback system for clients when searching for servers so that the UI doesn't wait for responses
This commit is contained in:
121
source/glest_game/menu/main_menu.h
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121
source/glest_game/menu/main_menu.h
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@@ -0,0 +1,121 @@
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_MAINMENU_H_
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#define _GLEST_GAME_MAINMENU_H_
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#include "lang.h"
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#include "console.h"
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#include "vec.h"
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#include "world.h"
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#include "program.h"
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#include "components.h"
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#include "menu_background.h"
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#include "game_settings.h"
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namespace Glest{ namespace Game{
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//misc consts
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struct MapInfo{
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Vec2i size;
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int players;
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string desc;
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};
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struct ScenarioInfo
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{
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int difficulty;
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ControlType factionControls[GameConstants::maxPlayers];
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int teams[GameConstants::maxPlayers];
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string factionTypeNames[GameConstants::maxPlayers];
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string mapName;
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string tilesetName;
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string techTreeName;
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bool defaultUnits;
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bool defaultResources;
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bool defaultVictoryConditions;
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string desc;
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};
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class MenuState;
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// =====================================================
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// class MainMenu
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//
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/// Main menu ProgramState
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// =====================================================
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class MainMenu: public ProgramState{
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private:
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//up
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Program *program;
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//shared
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GameSettings gameSettings;
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MenuBackground menuBackground;
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MenuState *state;
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//shared
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int mouseX, mouseY;
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int mouse2dAnim;
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int fps, lastFps;
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public:
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MainMenu(Program *program);
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~MainMenu();
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MenuBackground *getMenuBackground() {return &menuBackground;}
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virtual void render();
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virtual void update();
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virtual void tick();
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virtual void init();
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virtual void mouseMove(int x, int y, const MouseState *mouseState);
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virtual void mouseDownLeft(int x, int y);
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virtual void mouseDownRight(int x, int y);
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virtual void keyDown(char key);
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virtual void keyPress(char key);
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void setState(MenuState *state);
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};
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// ===============================
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// class MenuState
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// ===============================
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class MenuState {
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protected:
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Program *program;
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MainMenu *mainMenu;
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Camera camera;
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public:
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MenuState(Program *program, MainMenu *mainMenu, const string &stateName);
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virtual ~MenuState(){};
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virtual void mouseClick(int x, int y, MouseButton mouseButton)=0;
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virtual void mouseMove(int x, int y, const MouseState *mouseState)=0;
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virtual void render()=0;
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virtual void update(){};
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virtual void keyDown(char key){};
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virtual void keyPress(char c){};
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const Camera *getCamera() const {return &camera;}
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};
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}}//end namespace
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#endif
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@@ -52,12 +52,15 @@ MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool
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servers.load(serversSavedFile);
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//buttons
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buttonReturn.init(325, 300, 125);
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buttonReturn.init(300, 300, 125);
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buttonReturn.setText(lang.get("Return"));
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buttonConnect.init(475, 300, 125);
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buttonConnect.init(450, 300, 125);
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buttonConnect.setText(lang.get("Connect"));
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buttonAutoFindServers.init(595, 300, 125);
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buttonAutoFindServers.setText(lang.get("FindLANGames"));
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//server type label
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labelServerType.init(330, 460);
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labelServerType.setText(lang.get("ServerType") + ":");
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@@ -104,6 +107,31 @@ MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool
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chatManager.init(&console, -1);
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}
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MenuStateJoinGame::~MenuStateJoinGame() {
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NetworkManager &networkManager= NetworkManager::getInstance();
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ClientInterface* clientInterface= networkManager.getClientInterface();
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clientInterface->stopServerDiscovery();
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}
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void MenuStateJoinGame::DiscoveredServers(std::vector<string> serverList) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(serverList.size() > 0) {
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string bestIPMatch = "";
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std::vector<std::string> localIPList = Socket::getLocalIPAddressList();
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for(int idx = 0; idx < serverList.size(); idx++) {
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bestIPMatch = serverList[idx];
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] bestIPMatch = [%s] localIPList[0] = [%s]\n",__FILE__,__FUNCTION__,__LINE__,bestIPMatch.c_str(),localIPList[0].c_str());
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if(strncmp(localIPList[0].c_str(),serverList[idx].c_str(),4) == 0) {
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break;
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}
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}
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labelServerIp.setText(bestIPMatch);
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connectToServer();
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void MenuStateJoinGame::mouseClick(int x, int y, MouseButton mouseButton)
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{
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@@ -165,6 +193,20 @@ void MenuStateJoinGame::mouseClick(int x, int y, MouseButton mouseButton)
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connectToServer();
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}
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}
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else if(buttonAutoFindServers.mouseClick(x, y)) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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ClientInterface* clientInterface= networkManager.getClientInterface();
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soundRenderer.playFx(coreData.getClickSoundA());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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// Triggers a thread which calls back into MenuStateJoinGame::DiscoveredServers
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// with the results
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clientInterface->discoverServers(this);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
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}
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@@ -172,6 +214,7 @@ void MenuStateJoinGame::mouseClick(int x, int y, MouseButton mouseButton)
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void MenuStateJoinGame::mouseMove(int x, int y, const MouseState *ms){
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buttonReturn.mouseMove(x, y);
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buttonConnect.mouseMove(x, y);
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buttonAutoFindServers.mouseMove(x, y);
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listBoxServerType.mouseMove(x, y);
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//hide-show options depending on the selection
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@@ -192,6 +235,7 @@ void MenuStateJoinGame::render(){
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renderer.renderLabel(&labelStatus);
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renderer.renderLabel(&labelInfo);
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renderer.renderButton(&buttonConnect);
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renderer.renderButton(&buttonAutoFindServers);
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renderer.renderListBox(&listBoxServerType);
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if(listBoxServerType.getSelectedItemIndex()==newServerIndex){
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@@ -353,25 +397,6 @@ void MenuStateJoinGame::keyDown(char key){
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labelServerIp.setText(text);
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}
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else if(key== 'A') {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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string bestIPMatch = "";
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std::vector<string> serverList = clientInterface->discoverServers();
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if(serverList.size() > 0) {
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std::vector<std::string> localIPList = Socket::getLocalIPAddressList();
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for(int idx = 0; idx < serverList.size(); idx++) {
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bestIPMatch = serverList[idx];
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] bestIPMatch = [%s] localIPList[0] = [%s]\n",__FILE__,__FUNCTION__,__LINE__,bestIPMatch.c_str(),localIPList[0].c_str());
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if(strncmp(localIPList[0].c_str(),serverList[idx].c_str(),4) == 0) {
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break;
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}
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}
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labelServerIp.setText(bestIPMatch);
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connectToServer();
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}
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}
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}
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else
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{
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@@ -1,7 +1,7 @@
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2005 Marti<EFBFBD>o Figueroa
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// Copyright (C) 2001-2005 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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@@ -15,6 +15,8 @@
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#include "properties.h"
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#include "main_menu.h"
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#include "chat_manager.h"
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#include <vector>
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#include <string>
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using Shared::Util::Properties;
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@@ -26,7 +28,7 @@ class NetworkMessageIntro;
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// class MenuStateJoinGame
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// ===============================
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class MenuStateJoinGame: public MenuState{
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class MenuStateJoinGame: public MenuState, public DiscoveredServersInterface {
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private:
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static const int newServerIndex;
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static const string serverFileName;
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@@ -34,6 +36,7 @@ private:
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private:
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GraphicButton buttonReturn;
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GraphicButton buttonConnect;
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GraphicButton buttonAutoFindServers;
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GraphicLabel labelServer;
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GraphicLabel labelServerType;
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GraphicLabel labelServerIp;
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@@ -53,6 +56,7 @@ private:
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public:
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MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool connect= false, Ip serverIp= Ip());
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virtual ~MenuStateJoinGame();
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void mouseClick(int x, int y, MouseButton mouseButton);
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void mouseMove(int x, int y, const MouseState *mouseState);
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@@ -63,6 +67,7 @@ public:
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private:
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void connectToServer();
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virtual void DiscoveredServers(std::vector<string> serverList);
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};
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}}//end namespace
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@@ -560,14 +560,19 @@ void ClientInterface::close()
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clientSocket= NULL;
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}
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std::vector<string> ClientInterface::discoverServers() {
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void ClientInterface::discoverServers(DiscoveredServersInterface *cb) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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std::vector<string> serverList = ClientSocket::discoverServers();
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ClientSocket::discoverServers(cb);
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void ClientInterface::stopServerDiscovery() {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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return serverList;
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ClientSocket::stopBroadCastClientThread();
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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/*
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@@ -76,7 +76,8 @@ public:
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void connect(const Ip &ip, int port);
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void reset();
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std::vector<string> discoverServers();
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void discoverServers(DiscoveredServersInterface *cb);
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void stopServerDiscovery();
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private:
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void waitForMessage();
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@@ -30,6 +30,15 @@ using std::string;
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namespace Shared{ namespace Platform{
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//
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// This interface describes the methods a callback object must implement
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// when signalled with detected servers
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//
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class DiscoveredServersInterface {
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public:
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virtual void DiscoveredServers(std::vector<string> serverList) = 0;
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};
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// =====================================================
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// class IP
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// =====================================================
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@@ -80,6 +89,8 @@ public:
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int peek(void *data, int dataSize);
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void setBlock(bool block);
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static void setBlock(bool block, int socket);
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bool isReadable();
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bool isWritable(bool waitOnDelayedResponse);
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bool isConnected();
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@@ -91,15 +102,46 @@ protected:
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static void throwException(const string &str);
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};
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class BroadCastClientSocketThread : public Thread
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{
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private:
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Mutex mutexRunning;
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Mutex mutexQuit;
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bool quit;
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bool running;
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DiscoveredServersInterface *discoveredServersCB;
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void setRunningStatus(bool value);
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void setQuitStatus(bool value);
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public:
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BroadCastClientSocketThread(DiscoveredServersInterface *cb);
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virtual void execute();
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void signalQuit();
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bool getQuitStatus();
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bool getRunningStatus();
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};
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// =====================================================
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// class ClientSocket
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// =====================================================
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class ClientSocket: public Socket{
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public:
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void connect(const Ip &ip, int port);
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ClientSocket();
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virtual ~ClientSocket();
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static std::vector<string> discoverServers();
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void connect(const Ip &ip, int port);
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static void discoverServers(DiscoveredServersInterface *cb);
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static void stopBroadCastClientThread();
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protected:
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static BroadCastClientSocketThread *broadCastClientThread;
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static void startBroadCastClientThread(DiscoveredServersInterface *cb);
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};
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class BroadCastSocketThread : public Thread
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@@ -33,6 +33,7 @@ using namespace Shared::Util;
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namespace Shared{ namespace Platform{
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int Socket::broadcast_portno = 61357;
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BroadCastClientSocketThread *ClientSocket::broadCastClientThread = NULL;
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// =====================================================
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// class Ip
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@@ -430,7 +431,11 @@ int Socket::peek(void *data, int dataSize){
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}
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void Socket::setBlock(bool block){
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int err= fcntl(sock, F_SETFL, block ? 0 : O_NONBLOCK);
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setBlock(block,this->sock);
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}
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void Socket::setBlock(bool block, int socket){
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int err= fcntl(socket, F_SETFL, block ? 0 : O_NONBLOCK);
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if(err<0){
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throwException("Error setting I/O mode for socket");
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}
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@@ -602,6 +607,64 @@ void Socket::throwException(const string &str){
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// class ClientSocket
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// ===============================================
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ClientSocket::ClientSocket() : Socket() {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//broadCastClientThread = NULL;
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stopBroadCastClientThread();
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
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}
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||||
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ClientSocket::~ClientSocket() {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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stopBroadCastClientThread();
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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||||
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void ClientSocket::stopBroadCastClientThread() {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
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|
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if(broadCastClientThread != NULL) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
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broadCastClientThread->signalQuit();
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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||||
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||||
for( time_t elapsed = time(NULL); difftime(time(NULL),elapsed) <= 5; ) {
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if(broadCastClientThread->getRunningStatus() == false) {
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break;
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}
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||||
sleep(100);
|
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
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delete broadCastClientThread;
|
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broadCastClientThread = NULL;
|
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}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
void ClientSocket::startBroadCastClientThread(DiscoveredServersInterface *cb) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
ClientSocket::stopBroadCastClientThread();
|
||||
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||||
broadCastClientThread = new BroadCastClientSocketThread(cb);
|
||||
broadCastClientThread->start();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
void ClientSocket::discoverServers(DiscoveredServersInterface *cb) {
|
||||
ClientSocket::startBroadCastClientThread(cb);
|
||||
}
|
||||
|
||||
void ClientSocket::connect(const Ip &ip, int port)
|
||||
{
|
||||
sockaddr_in addr;
|
||||
@@ -695,16 +758,83 @@ void ClientSocket::connect(const Ip &ip, int port)
|
||||
}
|
||||
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||||
//=======================================================================
|
||||
// Function : discovery_response_thread
|
||||
// in : none
|
||||
// return : none
|
||||
// Description: To be forked in its own thread to listen and respond to broadcasts from
|
||||
// Function : discovery response thread
|
||||
// Description: Runs in its own thread to listen for broadcasts from
|
||||
// other servers
|
||||
//
|
||||
std::vector<string> ClientSocket::discoverServers() {
|
||||
BroadCastClientSocketThread::BroadCastClientSocketThread(DiscoveredServersInterface *cb) {
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
setQuitStatus(false);
|
||||
setRunningStatus(false);
|
||||
discoveredServersCB = cb;
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
void BroadCastClientSocketThread::signalQuit() {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
setQuitStatus(true);
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
void BroadCastClientSocketThread::setQuitStatus(bool value) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
mutexQuit.p();
|
||||
quit = value;
|
||||
mutexQuit.v();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
bool BroadCastClientSocketThread::getQuitStatus() {
|
||||
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
bool retval = false;
|
||||
mutexQuit.p();
|
||||
retval = quit;
|
||||
mutexQuit.v();
|
||||
|
||||
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
bool BroadCastClientSocketThread::getRunningStatus() {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
bool retval = false;
|
||||
mutexRunning.p();
|
||||
retval = running;
|
||||
mutexRunning.v();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] running = %d\n",__FILE__,__FUNCTION__,__LINE__,retval);
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
void BroadCastClientSocketThread::setRunningStatus(bool value) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] value = %d\n",__FILE__,__FUNCTION__,__LINE__,value);
|
||||
|
||||
mutexRunning.p();
|
||||
running = value;
|
||||
mutexRunning.v();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] running = %d\n",__FILE__,__FUNCTION__,__LINE__,value);
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// Function : broadcast thread
|
||||
// Description: Runs in its own thread to send out a broadcast to the local network
|
||||
// the current broadcast message is <myhostname:my.ip.address.dotted>
|
||||
//
|
||||
void BroadCastClientSocketThread::execute() {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
std::vector<string> foundServers;
|
||||
|
||||
short port; // The port for the broadcast.
|
||||
@@ -739,8 +869,16 @@ std::vector<string> ClientSocket::discoverServers() {
|
||||
}
|
||||
else {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
Socket::setBlock(false, bcfd);
|
||||
|
||||
setRunningStatus(true);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"Broadcast Client thread is running\n");
|
||||
|
||||
try
|
||||
{
|
||||
// Keep getting packets forever.
|
||||
for( time_t elapsed = time(NULL); difftime(time(NULL),elapsed) <= 3; )
|
||||
for( time_t elapsed = time(NULL); difftime(time(NULL),elapsed) <= 5; )
|
||||
{
|
||||
alen = sizeof(struct sockaddr);
|
||||
if( (nb = recvfrom(bcfd, buff, 10024, 0, (struct sockaddr *) &bcSender, &alen)) <= 0 )
|
||||
@@ -748,6 +886,7 @@ std::vector<string> ClientSocket::discoverServers() {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"recvfrom failed: %d\n", errno);
|
||||
//exit(-1);
|
||||
}
|
||||
else {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"broadcast message received: [%s] from: [%s]\n", buff,inet_ntoa(bcSender.sin_addr) );
|
||||
|
||||
vector<string> tokens;
|
||||
@@ -757,12 +896,35 @@ std::vector<string> ClientSocket::discoverServers() {
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if(getQuitStatus() == true) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
break;
|
||||
}
|
||||
sleep( 100 ); // send out broadcast every 1 seconds
|
||||
}
|
||||
}
|
||||
catch(const exception &ex) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||||
setRunningStatus(false);
|
||||
}
|
||||
catch(...) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] unknown error\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
setRunningStatus(false);
|
||||
}
|
||||
|
||||
setRunningStatus(false);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"Broadcast Client thread is exiting\n");
|
||||
}
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
return foundServers;
|
||||
// Here we callback into the implementer class
|
||||
if(discoveredServersCB != NULL) {
|
||||
discoveredServersCB->DiscoveredServers(foundServers);
|
||||
}
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
// ===============================================
|
||||
@@ -960,7 +1122,6 @@ void BroadCastSocketThread::execute() {
|
||||
int pn; // The number of the packet broadcasted.
|
||||
char buff[1024]; // Buffers the data to be broadcasted.
|
||||
char myhostname[100]; // hostname of local machine
|
||||
//char subnetmask[100]; // Subnet mask to broadcast to
|
||||
struct in_addr myaddr; // My host address in net format
|
||||
struct hostent* myhostent;
|
||||
char * ptr; // some transient vars
|
||||
@@ -973,28 +1134,6 @@ void BroadCastSocketThread::execute() {
|
||||
// get only the first host IP address
|
||||
std::vector<std::string> ipList = Socket::getLocalIPAddressList();
|
||||
|
||||
/*
|
||||
strcpy(subnetmask, ipList[0].c_str());
|
||||
ptr = &subnetmask[0];
|
||||
len = strlen(ptr);
|
||||
|
||||
// substitute the address with class C subnet mask x.x.x.255
|
||||
for(i=len;i>0;i--) {
|
||||
if(ptr[i] == '.') {
|
||||
strcpy(&ptr[i+1],"255");
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// Convert the broadcast address from dot notation to a broadcast address.
|
||||
//if( (tbcaddr = inet_addr( subnetmask )) == INADDR_NONE )
|
||||
//{
|
||||
// SystemFlags::OutputDebug(SystemFlags::debugNetwork,"Badly formatted BC address: %d\n", errno);
|
||||
//exit(-1);
|
||||
//}
|
||||
//else
|
||||
{
|
||||
port = htons( Socket::getBroadCastPort() );
|
||||
|
||||
// Create the broadcast socket
|
||||
@@ -1017,22 +1156,13 @@ void BroadCastSocketThread::execute() {
|
||||
// Bind the address to the broadcast socket.
|
||||
else {
|
||||
|
||||
//int val = 1;
|
||||
//setsockopt(bcfd, SOL_SOCKET, SO_REUSEADDR, &val, sizeof(val));
|
||||
|
||||
//if(::bind(bcfd, (struct sockaddr *) &bcLocal, sizeof(struct sockaddr_in)) < 0) {
|
||||
// SystemFlags::OutputDebug(SystemFlags::debugNetwork,"Could not bind address to BC socket.: %d\n", errno);
|
||||
//exit(-1);
|
||||
//}
|
||||
//else
|
||||
{
|
||||
// Record the broadcast address of the receiver.
|
||||
bcaddr.sin_family = AF_INET;
|
||||
bcaddr.sin_addr.s_addr = htonl(INADDR_BROADCAST);//tbcaddr;
|
||||
bcaddr.sin_port = port;
|
||||
|
||||
setRunningStatus(true);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"Broadcast thread is running\n");
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"Broadcast Server thread is running\n");
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
@@ -1081,8 +1211,6 @@ void BroadCastSocketThread::execute() {
|
||||
setRunningStatus(false);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"Broadcast thread is exiting\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
Reference in New Issue
Block a user