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https://github.com/glest/glest-source.git
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- cleanup some msvc++ compiler warnings
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@@ -333,8 +333,8 @@ void ParticleSystemType::loadGame(const XmlNode *rootNode) {
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energyMax = particleSystemTypeNode->getAttribute("energyMax")->getIntValue();
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energyMax = particleSystemTypeNode->getAttribute("energyMax")->getIntValue();
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energyVar = particleSystemTypeNode->getAttribute("energyVar")->getIntValue();
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energyVar = particleSystemTypeNode->getAttribute("energyVar")->getIntValue();
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mode = particleSystemTypeNode->getAttribute("mode")->getValue();
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mode = particleSystemTypeNode->getAttribute("mode")->getValue();
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teamcolorNoEnergy = particleSystemTypeNode->getAttribute("teamcolorNoEnergy")->getIntValue();
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teamcolorNoEnergy = (particleSystemTypeNode->getAttribute("teamcolorNoEnergy")->getIntValue() != 0);
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teamcolorEnergy = particleSystemTypeNode->getAttribute("teamcolorEnergy")->getIntValue();
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teamcolorEnergy = (particleSystemTypeNode->getAttribute("teamcolorEnergy")->getIntValue() != 0);
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alternations = particleSystemTypeNode->getAttribute("alternations")->getIntValue();
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alternations = particleSystemTypeNode->getAttribute("alternations")->getIntValue();
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particleSystemStartDelay = particleSystemTypeNode->getAttribute("particleSystemStartDelay")->getIntValue();
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particleSystemStartDelay = particleSystemTypeNode->getAttribute("particleSystemStartDelay")->getIntValue();
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@@ -349,10 +349,10 @@ void ParticleSystemType::loadGame(const XmlNode *rootNode) {
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}
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}
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}
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}
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minmaxEnabled = particleSystemTypeNode->getAttribute("minmaxEnabled")->getIntValue();
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minmaxEnabled = (particleSystemTypeNode->getAttribute("minmaxEnabled")->getIntValue() != 0);
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minHp = particleSystemTypeNode->getAttribute("minHp")->getIntValue();
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minHp = particleSystemTypeNode->getAttribute("minHp")->getIntValue();
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maxHp = particleSystemTypeNode->getAttribute("maxHp")->getIntValue();
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maxHp = particleSystemTypeNode->getAttribute("maxHp")->getIntValue();
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minmaxIsPercent = particleSystemTypeNode->getAttribute("minmaxIsPercent")->getIntValue();
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minmaxIsPercent = (particleSystemTypeNode->getAttribute("minmaxIsPercent")->getIntValue() != 0);
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}
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}
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void ParticleSystemType::saveGame(XmlNode *rootNode) {
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void ParticleSystemType::saveGame(XmlNode *rootNode) {
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@@ -302,14 +302,14 @@ void UnitParticleSystemType::loadGame(const XmlNode *rootNode) {
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minRadius = unitParticleSystemTypeNode->getAttribute("minRadius")->getFloatValue();
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minRadius = unitParticleSystemTypeNode->getAttribute("minRadius")->getFloatValue();
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emissionRateFade = unitParticleSystemTypeNode->getAttribute("emissionRateFade")->getFloatValue();
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emissionRateFade = unitParticleSystemTypeNode->getAttribute("emissionRateFade")->getFloatValue();
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direction = Vec3f::strToVec3(unitParticleSystemTypeNode->getAttribute("direction")->getValue());
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direction = Vec3f::strToVec3(unitParticleSystemTypeNode->getAttribute("direction")->getValue());
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relative = unitParticleSystemTypeNode->getAttribute("relative")->getIntValue();
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relative = (unitParticleSystemTypeNode->getAttribute("relative")->getIntValue() != 0);
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relativeDirection = unitParticleSystemTypeNode->getAttribute("relativeDirection")->getIntValue();
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relativeDirection = (unitParticleSystemTypeNode->getAttribute("relativeDirection")->getIntValue() != 0);
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fixed = unitParticleSystemTypeNode->getAttribute("fixed")->getIntValue();
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fixed = (unitParticleSystemTypeNode->getAttribute("fixed")->getIntValue() != 0);
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staticParticleCount = unitParticleSystemTypeNode->getAttribute("staticParticleCount")->getIntValue();
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staticParticleCount = unitParticleSystemTypeNode->getAttribute("staticParticleCount")->getIntValue();
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isVisibleAtNight = unitParticleSystemTypeNode->getAttribute("isVisibleAtNight")->getIntValue();
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isVisibleAtNight = (unitParticleSystemTypeNode->getAttribute("isVisibleAtNight")->getIntValue() != 0);
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isVisibleAtDay = unitParticleSystemTypeNode->getAttribute("isVisibleAtDay")->getIntValue();
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isVisibleAtDay = (unitParticleSystemTypeNode->getAttribute("isVisibleAtDay")->getIntValue() != 0);
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isDaylightAffected = unitParticleSystemTypeNode->getAttribute("isDaylightAffected")->getIntValue();
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isDaylightAffected = (unitParticleSystemTypeNode->getAttribute("isDaylightAffected")->getIntValue() != 0);
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radiusBasedStartenergy = unitParticleSystemTypeNode->getAttribute("radiusBasedStartenergy")->getIntValue();
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radiusBasedStartenergy = (unitParticleSystemTypeNode->getAttribute("radiusBasedStartenergy")->getIntValue() != 0);
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delay = unitParticleSystemTypeNode->getAttribute("delay")->getIntValue();
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delay = unitParticleSystemTypeNode->getAttribute("delay")->getIntValue();
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lifetime = unitParticleSystemTypeNode->getAttribute("lifetime")->getIntValue();
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lifetime = unitParticleSystemTypeNode->getAttribute("lifetime")->getIntValue();
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startTime = unitParticleSystemTypeNode->getAttribute("startTime")->getFloatValue();
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startTime = unitParticleSystemTypeNode->getAttribute("startTime")->getFloatValue();
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