mirror of
https://github.com/glest/glest-source.git
synced 2025-08-30 19:29:47 +02:00
bugfixes for headless mode (when admin picks things that server doesn't have).. added a 2 second delay timer for sending out changes
This commit is contained in:
@@ -56,6 +56,10 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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switchSetupRequestFlagType |= ssrft_NetworkPlayerName;
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switchSetupRequestFlagType |= ssrft_NetworkPlayerName;
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updateDataSynchDetailText = false;
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updateDataSynchDetailText = false;
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needToBroadcastServerSettings=false;
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broadcastServerSettingsDelayTimer=0;
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lastGameSettingsReceivedCount=0;
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currentTechName_factionPreview="";
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currentTechName_factionPreview="";
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currentFactionName_factionPreview="";
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currentFactionName_factionPreview="";
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@@ -936,31 +940,42 @@ bool MenuStateConnectedGame::isMasterserverAdmin() {
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return result;
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return result;
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}
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}
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void MenuStateConnectedGame::broadCastGameSettingsToMasterserver() {
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void MenuStateConnectedGame::broadCastGameSettingsToMasterserver(bool forceNow) {
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NetworkManager &networkManager= NetworkManager::getInstance();
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if(isMasterserverAdmin() == false) {
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ClientInterface *clientInterface = networkManager.getClientInterface();
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return;
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for(int i = 0; i < mapInfo.players; ++i) {
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if(listBoxControls[i].getSelectedItemIndex() == ctNetworkUnassigned) {
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listBoxControls[i].setSelectedItemIndex(ctNetwork);
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}
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}
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for(int i = mapInfo.players; i < GameConstants::maxPlayers; ++i) {
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if(listBoxControls[i].getSelectedItemIndex() == ctNetwork) {
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listBoxControls[i].setSelectedItemIndex(ctNetworkUnassigned);
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}
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}
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}
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GameSettings gameSettings = *clientInterface->getGameSettings();
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if(forceNow == true ||
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loadGameSettings(&gameSettings);
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(needToBroadcastServerSettings == true && difftime(time(NULL),broadcastServerSettingsDelayTimer) >= 2)) {
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//printf("In [%s:%s] Line: %d forceNow = %d broadcastServerSettingsDelayTimer = %lu, now =%lu\n",__FILE__,__FUNCTION__,__LINE__,forceNow,broadcastServerSettingsDelayTimer,time(NULL));
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//printf("broadcast settings:\n%s\n",gameSettings.toString().c_str());
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needToBroadcastServerSettings = false;
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broadcastServerSettingsDelayTimer = time(NULL);
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//printf("Client sending map [%s] admin key [%d]\n",gameSettings.getMap().c_str(),gameSettings.getMasterserver_admin());
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NetworkManager &networkManager= NetworkManager::getInstance();
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ClientInterface *clientInterface = networkManager.getClientInterface();
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//clientInterface->setGameSettings(&gameSettings);
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for(int i = 0; i < mapInfo.players; ++i) {
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clientInterface->broadcastGameSetup(&gameSettings);
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if(listBoxControls[i].getSelectedItemIndex() == ctNetworkUnassigned) {
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listBoxControls[i].setSelectedItemIndex(ctNetwork);
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}
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}
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for(int i = mapInfo.players; i < GameConstants::maxPlayers; ++i) {
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if(listBoxControls[i].getSelectedItemIndex() == ctNetwork) {
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listBoxControls[i].setSelectedItemIndex(ctNetworkUnassigned);
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}
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}
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GameSettings gameSettings = *clientInterface->getGameSettings();
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loadGameSettings(&gameSettings);
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//printf("broadcast settings:\n%s\n",gameSettings.toString().c_str());
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//printf("Client sending map [%s] admin key [%d]\n",gameSettings.getMap().c_str(),gameSettings.getMasterserver_admin());
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//clientInterface->setGameSettings(&gameSettings);
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clientInterface->broadcastGameSetup(&gameSettings);
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}
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}
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}
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void MenuStateConnectedGame::updateResourceMultiplier(const int index) {
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void MenuStateConnectedGame::updateResourceMultiplier(const int index) {
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@@ -1030,7 +1045,9 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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// mapPublishingDelayTimer=time(NULL);
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// mapPublishingDelayTimer=time(NULL);
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//}
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//}
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broadCastGameSettingsToMasterserver();
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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}
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else if(listBoxFogOfWar.mouseClick(x, y)) {
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else if(listBoxFogOfWar.mouseClick(x, y)) {
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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@@ -1045,7 +1062,9 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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// lastSetChangedGameSettings = time(NULL);
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// lastSetChangedGameSettings = time(NULL);
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// }
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// }
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broadCastGameSettingsToMasterserver();
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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}
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else if(listBoxAllowObservers.mouseClick(x, y)) {
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else if(listBoxAllowObservers.mouseClick(x, y)) {
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// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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@@ -1061,7 +1080,9 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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// lastSetChangedGameSettings = time(NULL);
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// lastSetChangedGameSettings = time(NULL);
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// }
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// }
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broadCastGameSettingsToMasterserver();
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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}
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else if(listBoxEnableObserverMode.mouseClick(x, y)) {
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else if(listBoxEnableObserverMode.mouseClick(x, y)) {
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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@@ -1076,7 +1097,9 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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// lastSetChangedGameSettings = time(NULL);
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// lastSetChangedGameSettings = time(NULL);
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// }
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// }
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broadCastGameSettingsToMasterserver();
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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}
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else if (listBoxEnableSwitchTeamMode.mouseClick(x, y)) {
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else if (listBoxEnableSwitchTeamMode.mouseClick(x, y)) {
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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@@ -1091,7 +1114,9 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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// lastSetChangedGameSettings = time(NULL);
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// lastSetChangedGameSettings = time(NULL);
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// }
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// }
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broadCastGameSettingsToMasterserver();
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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}
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else if(listBoxAISwitchTeamAcceptPercent.getEnabled() && listBoxAISwitchTeamAcceptPercent.mouseClick(x, y)) {
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else if(listBoxAISwitchTeamAcceptPercent.getEnabled() && listBoxAISwitchTeamAcceptPercent.mouseClick(x, y)) {
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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@@ -1106,7 +1131,9 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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// lastSetChangedGameSettings = time(NULL);
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// lastSetChangedGameSettings = time(NULL);
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// }
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// }
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broadCastGameSettingsToMasterserver();
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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}
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// else if (listBoxAdvanced.getSelectedItemIndex() == 1 && listBoxPathFinderType.mouseClick(x, y)) {
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// else if (listBoxAdvanced.getSelectedItemIndex() == 1 && listBoxPathFinderType.mouseClick(x, y)) {
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// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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@@ -1138,7 +1165,9 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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// mapPublishingDelayTimer=time(NULL);
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// mapPublishingDelayTimer=time(NULL);
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// }
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// }
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broadCastGameSettingsToMasterserver();
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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}
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// else if(listBoxMapFilter.mouseClick(x, y)){
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// else if(listBoxMapFilter.mouseClick(x, y)){
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// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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@@ -1176,7 +1205,9 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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// lastSetChangedGameSettings = time(NULL);
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// lastSetChangedGameSettings = time(NULL);
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//}
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//}
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broadCastGameSettingsToMasterserver();
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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}
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// else if(listBoxPublishServer.mouseClick(x, y) && listBoxPublishServer.getEditable()) {
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// else if(listBoxPublishServer.mouseClick(x, y) && listBoxPublishServer.getEditable()) {
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// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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@@ -1200,7 +1231,9 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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soundRenderer.playFx(coreData.getClickSoundC());
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soundRenderer.playFx(coreData.getClickSoundC());
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broadCastGameSettingsToMasterserver();
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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}
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else {
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else {
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NetworkManager &networkManager= NetworkManager::getInstance();
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NetworkManager &networkManager= NetworkManager::getInstance();
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@@ -1212,7 +1245,9 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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//if (listBoxAdvanced.getSelectedItemIndex() == 1) {
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//if (listBoxAdvanced.getSelectedItemIndex() == 1) {
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// set multiplier
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// set multiplier
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if(listBoxRMultiplier[i].mouseClick(x, y)) {
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if(listBoxRMultiplier[i].mouseClick(x, y)) {
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broadCastGameSettingsToMasterserver();
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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}
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//}
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//}
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@@ -1273,7 +1308,9 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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// }
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// }
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updateResourceMultiplier(i);
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updateResourceMultiplier(i);
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broadCastGameSettingsToMasterserver();
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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}
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// else if(buttonClearBlockedPlayers.mouseClick(x, y)) {
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// else if(buttonClearBlockedPlayers.mouseClick(x, y)) {
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// ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
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// ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
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@@ -1333,7 +1370,9 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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// lastSetChangedGameSettings = time(NULL);
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// lastSetChangedGameSettings = time(NULL);
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// }
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// }
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broadCastGameSettingsToMasterserver();
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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}
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else if(clientInterface->getGameSettings()->getStartLocationIndex(clientInterface->getGameSettings()->getThisFactionIndex()) != i &&
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else if(clientInterface->getGameSettings()->getStartLocationIndex(clientInterface->getGameSettings()->getThisFactionIndex()) != i &&
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listBoxTeams[i].mouseClick(x, y)) {
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listBoxTeams[i].mouseClick(x, y)) {
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@@ -1356,7 +1395,9 @@ void MenuStateConnectedGame::mouseClickAdmin(int x, int y, MouseButton mouseButt
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// lastSetChangedGameSettings = time(NULL);;
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// lastSetChangedGameSettings = time(NULL);;
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// }
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// }
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broadCastGameSettingsToMasterserver();
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//broadCastGameSettingsToMasterserver();
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needToBroadcastServerSettings=true;
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broadcastServerSettingsDelayTimer=time(NULL);
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}
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}
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// else if(labelPlayerNames[i].mouseClick(x, y)) {
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// else if(labelPlayerNames[i].mouseClick(x, y)) {
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// SetActivePlayerNameEditor();
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// SetActivePlayerNameEditor();
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@@ -2039,6 +2080,7 @@ void MenuStateConnectedGame::update() {
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if(clientInterface != NULL && clientInterface->isConnected()) {
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if(clientInterface != NULL && clientInterface->isConnected()) {
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//printf("#2 admin key [%d] client key [%d]\n",settings->getMasterserver_admin(),clientInterface->getSessionKey());
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//printf("#2 admin key [%d] client key [%d]\n",settings->getMasterserver_admin(),clientInterface->getSessionKey());
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broadCastGameSettingsToMasterserver(false);
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listBoxMap.setEditable(isMasterserverAdmin());
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listBoxMap.setEditable(isMasterserverAdmin());
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buttonPlayNow.setVisible(isMasterserverAdmin());
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buttonPlayNow.setVisible(isMasterserverAdmin());
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@@ -2553,7 +2595,11 @@ void MenuStateConnectedGame::update() {
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try {
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try {
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//bool mustSwitchPlayerName = false;
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//bool mustSwitchPlayerName = false;
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if(clientInterface->getGameSettingsReceived()) {
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if(clientInterface->getGameSettingsReceived() &&
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lastGameSettingsReceivedCount != clientInterface->getGameSettingsReceivedCount()) {
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broadCastGameSettingsToMasterserver(needToBroadcastServerSettings);
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lastGameSettingsReceivedCount = clientInterface->getGameSettingsReceivedCount();
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updateDataSynchDetailText = true;
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updateDataSynchDetailText = true;
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bool errorOnMissingData = (clientInterface->getAllowGameDataSynchCheck() == false);
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bool errorOnMissingData = (clientInterface->getAllowGameDataSynchCheck() == false);
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vector<string> maps,tilesets,techtree;
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vector<string> maps,tilesets,techtree;
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@@ -180,6 +180,10 @@ private:
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GraphicButton buttonPlayNow;
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GraphicButton buttonPlayNow;
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bool needToBroadcastServerSettings;
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time_t broadcastServerSettingsDelayTimer;
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int lastGameSettingsReceivedCount;
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public:
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public:
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MenuStateConnectedGame(Program *program, MainMenu *mainMenu, JoinMenu joinMenuInfo=jmSimple, bool openNetworkSlots= false);
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MenuStateConnectedGame(Program *program, MainMenu *mainMenu, JoinMenu joinMenuInfo=jmSimple, bool openNetworkSlots= false);
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@@ -221,7 +225,7 @@ private:
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void reloadFactions(bool keepExistingSelectedItem);
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void reloadFactions(bool keepExistingSelectedItem);
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void PlayNow(bool saveGame);
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void PlayNow(bool saveGame);
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bool isMasterserverAdmin();
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bool isMasterserverAdmin();
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void broadCastGameSettingsToMasterserver();
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void broadCastGameSettingsToMasterserver(bool forceNow);
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void updateResourceMultiplier(const int index);
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void updateResourceMultiplier(const int index);
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};
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};
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@@ -53,7 +53,7 @@ ClientInterface::ClientInterface() : GameNetworkInterface() {
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launchGame= false;
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launchGame= false;
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introDone= false;
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introDone= false;
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playerIndex= -1;
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playerIndex= -1;
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gameSettingsReceived=false;
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setGameSettingsReceived(false);
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gotIntro = false;
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gotIntro = false;
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lastNetworkCommandListSendTime = 0;
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lastNetworkCommandListSendTime = 0;
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currentFrameCount = 0;
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currentFrameCount = 0;
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@@ -485,7 +485,7 @@ void ClientInterface::updateLobby() {
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launchGame= true;
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launchGame= true;
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}
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}
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else if(networkMessageLaunch.getMessageType() == nmtBroadCastSetup) {
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else if(networkMessageLaunch.getMessageType() == nmtBroadCastSetup) {
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gameSettingsReceived=true;
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setGameSettingsReceived(true);
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}
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}
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}
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}
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}
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}
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@@ -1272,5 +1272,10 @@ void ClientInterface::broadcastGameStart(const GameSettings *gameSettings) {
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sendMessage(&networkMessageLaunch);
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sendMessage(&networkMessageLaunch);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
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}
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}
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void ClientInterface::setGameSettingsReceived(bool value) {
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||||||
|
//printf("In [%s:%s] Line: %d gameSettingsReceived = %d value = %d, gameSettingsReceivedCount = %d\n",__FILE__,__FUNCTION__,__LINE__,gameSettingsReceived,value,gameSettingsReceivedCount);
|
||||||
|
gameSettingsReceived = value;
|
||||||
|
gameSettingsReceivedCount++;
|
||||||
|
}
|
||||||
|
|
||||||
}}//end namespace
|
}}//end namespace
|
||||||
|
@@ -42,6 +42,7 @@ private:
|
|||||||
bool launchGame;
|
bool launchGame;
|
||||||
int playerIndex;
|
int playerIndex;
|
||||||
bool gameSettingsReceived;
|
bool gameSettingsReceived;
|
||||||
|
int gameSettingsReceivedCount;
|
||||||
time_t connectedTime;
|
time_t connectedTime;
|
||||||
bool gotIntro;
|
bool gotIntro;
|
||||||
|
|
||||||
@@ -83,7 +84,10 @@ public:
|
|||||||
bool getLaunchGame() const {return launchGame;}
|
bool getLaunchGame() const {return launchGame;}
|
||||||
bool getIntroDone() const {return introDone;}
|
bool getIntroDone() const {return introDone;}
|
||||||
bool getGameSettingsReceived() const {return gameSettingsReceived;}
|
bool getGameSettingsReceived() const {return gameSettingsReceived;}
|
||||||
void setGameSettingsReceived(bool value) {gameSettingsReceived=value;}
|
void setGameSettingsReceived(bool value);
|
||||||
|
|
||||||
|
int getGameSettingsReceivedCount() const { return gameSettingsReceivedCount; }
|
||||||
|
|
||||||
int getPlayerIndex() const {return playerIndex;}
|
int getPlayerIndex() const {return playerIndex;}
|
||||||
//const GameSettings *getGameSettings() {return &gameSettings;}
|
//const GameSettings *getGameSettings() {return &gameSettings;}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user