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applied heightmap addition to map editor -> thanks muwum
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@@ -27,7 +27,7 @@ public:
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virtual ~BaseRenderer() { }
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virtual void initMapSurface(int clientW, int clientH);
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virtual void renderMap(MapPreview *map, int x, int y, int clientW, int clientH, int cellSize, bool grid=false);
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virtual void renderMap(MapPreview *map, int x, int y, int clientW, int clientH, int cellSize, bool grid=false, bool heightMap=false, bool hideWater=false);
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};
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}} // end namespace
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