applied heightmap addition to map editor -> thanks muwum

This commit is contained in:
Mark Vejvoda
2013-06-21 18:21:07 +00:00
parent a9a0a94550
commit bd4e2c8724
7 changed files with 58 additions and 8 deletions

View File

@@ -36,7 +36,7 @@ void BaseRenderer::initMapSurface(int clientW, int clientH) {
}
void BaseRenderer::renderMap(MapPreview *map, int x, int y,
int clientW, int clientH, int cellSize, bool grid) {
int clientW, int clientH, int cellSize, bool grid, bool heightMap, bool hideWater) {
float alt=0;
float showWater=0;
@@ -66,6 +66,9 @@ void BaseRenderer::renderMap(MapPreview *map, int x, int y,
alt = map->getHeight(i, j) / 20.f;
showWater = map->getWaterLevel()/ 20.f - alt;
showWater = (showWater > 0)? showWater:0;
if(hideWater){
showWater = 0;
}
Vec3f surfColor;
switch (map->getSurface(i, j)) {
case st_Grass: surfColor = Vec3f(0.0, 0.8f * alt, 0.f + showWater); break;
@@ -74,6 +77,9 @@ void BaseRenderer::renderMap(MapPreview *map, int x, int y,
case st_Stone: surfColor = Vec3f(0.7f * alt, 0.7f * alt, 0.7f * alt + showWater); break;
case st_Ground: surfColor = Vec3f(0.7f * alt, 0.5f * alt, 0.3f * alt + showWater); break;
}
if(heightMap){
surfColor = Vec3f(1.f * alt, 1.f * alt, 1.f * alt + showWater);
}
if(map->getCliffLevel()>0)
{// we maybe need to render cliff surfColor
if(map->isCliff(i, j)){
@@ -89,7 +95,7 @@ void BaseRenderer::renderMap(MapPreview *map, int x, int y,
glVertex2i(i * cellSize + cellSize, clientH - j * cellSize - cellSize);
glVertex2i(i * cellSize + cellSize, clientH - j * cellSize);
glEnd();
if(!heightMap){
//objects
switch (map->getObject(i, j)) {
case 0: glColor3f(0.f, 0.f, 0.f); break;
@@ -116,6 +122,7 @@ void BaseRenderer::renderMap(MapPreview *map, int x, int y,
//height lines
// if (!found) {
glColor3fv((surfColor*0.5f).ptr());
//left
if (grid || (i > 0 && map->getHeight(i - 1, j) > map->getHeight(i, j))) {
@@ -147,7 +154,6 @@ void BaseRenderer::renderMap(MapPreview *map, int x, int y,
glEnd();
}
// }
//resources
switch (map->getResource(i, j)) {
case 1: glColor3f(1.f, 1.f, 0.f); break;
@@ -165,6 +171,8 @@ void BaseRenderer::renderMap(MapPreview *map, int x, int y,
glVertex2i(i * cellSize + cellSize, clientH - j * cellSize - cellSize);
glEnd();
}
}
}
}
}