- bugfix to have consistent info sent to masterserver when in game or in lobby

This commit is contained in:
Mark Vejvoda
2012-07-11 05:12:10 +00:00
parent 703afaa5de
commit be61ed89da
2 changed files with 9 additions and 4 deletions

View File

@@ -2339,7 +2339,7 @@ std::map<string,string> ServerInterface::publishToMasterserver() {
}
}
publishToServerInfo["glestVersion"] = glestVersionString;
publishToServerInfo["platform"] = getPlatformNameString();
publishToServerInfo["platform"] = getPlatformNameString() + "-" + getSVNRevisionString();
publishToServerInfo["binaryCompileDate"] = getCompileDateTime();
publishToServerInfo["serverTitle"] = getHumanPlayerName() + "'s game";
publishToServerInfo["tech"] = this->getGameSettings()->getTech();