From bef9c6b3b182c69c4ab0a26b46373ea0058b0f5c Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Wed, 15 Sep 2010 06:10:08 +0000 Subject: [PATCH] - fixed client connected menu to display map preview the same as custom menu --- source/glest_game/menu/menu_state_connected_game.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/source/glest_game/menu/menu_state_connected_game.cpp b/source/glest_game/menu/menu_state_connected_game.cpp index 48d1250e8..fbb737268 100644 --- a/source/glest_game/menu/menu_state_connected_game.cpp +++ b/source/glest_game/menu/menu_state_connected_game.cpp @@ -576,7 +576,8 @@ void MenuStateConnectedGame::render() { renderer.renderMouse2d(mouseX, mouseY, mouse2dAnim); bool renderAll = (listBoxFogOfWar.getSelectedItemIndex() == 1); - renderer.renderMapPreview(&mapPreview, renderAll, 10, 350,128,128); + const Metrics &metrics= Metrics::getInstance(); + renderer.renderMapPreview(&mapPreview, renderAll, 10, 350,metrics.getVirtualW(),metrics.getVirtualH()); } renderer.renderChatManager(&chatManager); renderer.renderConsole(&console,showFullConsole,true);