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- added some more lua commands:
vector<int> getUnitsForFaction(factionIndex,commandTypeName, field) int getUnitCurrentField(unitId)
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@@ -80,6 +80,7 @@ public:
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void returnInt(int value);
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void returnString(const string &value);
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void returnVec2i(const Vec2i &value);
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void returnVectorInt(const vector<int> &value);
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private:
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void throwLuaError(const string &message) const;
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